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Posted: Sat Apr 24, 2010 5:21 pm
by tokumaru
I have a really hard time understanding what this guy writes. At first I thought english wasn't his primary language because of all the grammar mistakes, but no, he seems to speak english just fine (although he appears to be stoned all the time), it's the writing he has problems with.

Posted: Sat Apr 24, 2010 5:22 pm
by koitsu
Hey man, I some rocks fall during the boss battle.

Brain damage FTW!

Posted: Sat Apr 24, 2010 7:00 pm
by Drag
Rocks fall, everyone dies. :P

Posted: Sat Apr 24, 2010 7:05 pm
by 67726e
I think we know what caused the head injury.

Posted: Sat Apr 24, 2010 7:15 pm
by tepples
Bio Force Ape was fake. Someone went and made it real.

This NES game maker is fake. Someone needs to go and make it real. And I expect to work on a side-scroller maker after I 1. finish the Missile Command clone that Jeroen put me up to, 2. figure out how to efficiently test collision of a game object against a sloped surface, and 3. play through the copy of WarioWare DIY that I bought today to see how to make a game maker's UI.


EDIT: I can't count

Posted: Sat Apr 24, 2010 7:16 pm
by ProgrammingAce
I got into an argument with this guy a year or so ago. He tried to "hire" me to make this project and got all pissed off when i said it wasn't possible. He said he had it all planned out, he just needed someone to write the code.

Posted: Sat Apr 24, 2010 7:17 pm
by Dwedit
Games Factory was nice, but it was far too limited.
Klik & Play had a better UI, since you did not need to drag in order to place objects. After selecting the object you want to place, Left click to place one object, right click to place more than one object. Perfect.
It was also lacking a tilemap editor for tile-based games. Seemed to be more oriented towards classic home computer single screen platformers than NES/SNES style games.

Posted: Sat Apr 24, 2010 7:29 pm
by tokumaru
tepples wrote:This NES game maker is fake. Someone needs to go and make it real.
Personally, I'm against game makers, because very few people make good use of them. Most users are talentless people who can't spend more than half an hour working on a "project" before releasing some shitty game with reused and inconsistent assets.
2. figure out how to efficiently test collision of a game object against a sloped surface
I recently reached some good conclusions about that. Wanna discuss?

Posted: Sat Apr 24, 2010 11:05 pm
by Drag
Dwedit wrote:Games Factory was nice, but it was far too limited.
Klik & Play had a better UI, since you did not need to drag in order to place objects. After selecting the object you want to place, Left click to place one object, right click to place more than one object. Perfect.
It was also lacking a tilemap editor for tile-based games. Seemed to be more oriented towards classic home computer single screen platformers than NES/SNES style games.
Personally, I think a combination of RPG Maker (tile-based map editing), and KnP/TGF/MMF (overall handling of... everything else?) would make a pretty decent UI for an overall console-style game maker.

The thing that bothers me, however, is the fact that many of these "Game Construction Kit" programs lack a good way to compose music, and this is actually something I've been trying to put a little research into. :P

Edit: The way I solved the lack of tilemap is by turning on the grid, and forcing everything to snap to it. :P

Posted: Sun Apr 25, 2010 5:41 am
by UncleSporky
tokumaru wrote:
2. figure out how to efficiently test collision of a game object against a sloped surface
I recently reached some good conclusions about that. Wanna discuss?
I don't know if I would personally have much to discuss, but I would love to read your method. :) You've shown some great ideas around here and if you've come up with something better than the common hackish methods I'd be glad to hear it!

Posted: Sun Apr 25, 2010 10:22 am
by phazmatis
Those would be hilarious if they weren't so sad.

Posted: Sun Apr 25, 2010 11:56 am
by blargg
tokumaru wrote:I'm betting on mental disorder.
What's the objective difference between being crazy and being crazy with a mental disorder? This is a serious question. I ask because it sounds like the distinction between the letter C and an ink mark in the same shape; does the letter C posses something that the ink mark in the same shape doesn't?

Posted: Sun Apr 25, 2010 3:56 pm
by tepples
Drag wrote:The thing that bothers me, however, is the fact that many of these "Game Construction Kit" programs lack a good way to compose music
A lot of them relied on standard MIDI files. Programs to compose those were warezed widely at the time. There was an extension for The Games Factory to use tracker music.
Edit: The way I solved the lack of tilemap is by turning on the grid, and forcing everything to snap to it. :P
Which isn't exactly efficient.
blargg wrote: does the letter C posses something that the ink mark in the same shape doesn't?
The letter C can be represented in a way that is accessible to multiple ways of using text, such as text to speech, braille, or searching. A group of pixels representing the shape of this letter can't, at least without OCR. In addition, the letter C is easy to distinguish from c or [ or ( or С (Cyrillic for the letter S) or Ⲥ (Coptic for the letter S) or ⵛ (Tifinagh for the letter Sh) or ᑕ (Canadagana for the syllable DA) or Ꮯ (Cherokee for the syllable TLI) or ር (Ethiopic for the syllable RE) or ල (Sinhala for the syllable LA) or Ⅽ (Roman numeral for 100).

Posted: Thu May 06, 2010 11:02 am
by Petruza
Why didn't this Joe_Cracker land on this forum yet? (or has he? )
I mean if it's a NES rom maker, why on the atari age forum?

Posted: Thu May 06, 2010 11:10 am
by tokumaru
Petruza wrote:Why didn't this Joe_Cracker land on this forum yet?
I don't know, I'm just glad he didn't.