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Posted: Tue Apr 27, 2010 6:03 pm
by Sivak
RPG is the one indie project that'd be cool to do, if done right.

The only problem is doing it right would be an immense amount of work.

If I was to ever get into SNESdev, RPG might be something interesting to look at nonetheless.

Posted: Thu Apr 29, 2010 5:29 am
by 3gengames
Okay so the hardest thing to get right is the balance.....Hmmm :/......I just wanted to have a good story, maybe include some inside jokes if this does happen XD


Well schools out in about a month, I'm going to try to get some programming done eventually as I haven't done any in a couple weeks....Once I get the sound engine done that I really need to work on, then I can start working on some engines and I'd love to do a simple RPG then just expand, expand, expand.


Heck not even a RPG game 100%, maybe just more of a quest game "Fetch me ye item: (Item name here)" and find someone that you have to get something else for and then once you do like 3 things you have the items to trade off to the other people and get the items the other needs, make it a chain in some parts, I've never really seen a game do that, it's usually just one at a time.

Posted: Thu Apr 29, 2010 6:03 am
by Bregalad
Okay so the hardest thing to get right is the balance.....Hmmm :/......I just wanted to have a good story, maybe include some inside jokes if this does happen XD
In fact nobody here has ever completed a full RPG (and the ones who completed full games completed like really SIMPLE games) so the trurth is that nonbody really knowns. You'd have to ask someone who completed many different games to be sure which genre is easier/harder.

Posted: Thu Apr 29, 2010 8:04 am
by Ian A
I fooled around with RPG maker for the PS a while back and I thought the balancing things was pretty difficult. Somethings to think about:

Modern RPGs tend to have a smoother leveling flow. The monsters you fight in one area are balanced enough that when you travel to another you are already leveled up enough to fight them.

On the contrary, older RPGs focused heavily on leveling up and had large gaps in monster strength. Remember the bridge in Dragon Warrior? Ever get unlucky and end up getting your ass handed to you by the first monster party you met in DW or Final Fantasy? Also, sometimes you'd have to level up until you got a spell you needed. Again, with Dragon Warrior, I remember a certain heal spell.

I made a choice (probably a mistake) of having variable party members you could gain or lose depending on your actions. That means I had to test the dungeons for balance with each party iteration.

You have to think about balance, but honestly I don't think you'd have to think about it anymore than you should for any good game.

Posted: Thu Apr 29, 2010 8:10 am
by Disch
Ian A wrote: On the contrary, older RPGs focused heavily on leveling up and had large gaps in monster strength. Remember the bridge in Dragon Warrior? Ever get unlucky and end up getting your ass handed to you by the first monster party you met in DW or Final Fantasy?
DW, yes. Then again that game was 99.9% grinding, and 0.1% actual game.

FF, I disagree. It's a lot more balanced than people give it credit for. Maybe you have to fight around a little bit for LIT2 or something before you go to the Marsh Cave, but after than you can sail through the rest of the game without any grinding and it plays very fairly.

Posted: Thu Apr 29, 2010 8:21 am
by Ian A
Disch wrote: FF, I disagree. It's a lot more balanced than people give it credit for. Maybe you have to fight around a little bit for LIT2 or something before you go to the Marsh Cave, but after than you can sail through the rest of the game without any grinding and it plays very fairly.
I only had it as a rental as a kid (I think it was like 60 bucks) and the farthest I made it was beating Astos, so I guess that explains it. Never tell your friends about a great rental where there is only one save.

Posted: Thu Apr 29, 2010 8:31 am
by Disch
Well, it helps if you know your way through the dungeons too, and which enemies are especially dangerous, and which enemies are worth spending your magic on.

And it depends on the party you have, too.

So I can see it seeming like it's too difficult for someone if they've never played it before.

But that's kind of typical of every genre besides RPGs. It's like there's some unwritten rule that if you ever actually die in an RPG, then it's too hard. But other games you can die in all the time and it's no problem.

Posted: Thu Apr 29, 2010 8:34 am
by Bregalad
What dish says' heavily depends on who you have in your party. If you have 2 or more fighters, what he says is definitely true. If you only have one fighter a thief and 2 mages a lot of level building is needed. If you want to go without any fighters... good luck.

Also this was about FF1, but FF2 has really really terrible balance, the game is barely playable (it was so obviously rushed and barely tested). I think a hack on romhacking.net fixes it tough.

Posted: Thu Apr 29, 2010 5:45 pm
by tepples
65024U wrote:Heck not even a RPG game 100%, maybe just more of a quest game "Fetch me ye item: (Item name here)" and find someone that you have to get something else for and then once you do like 3 things you have the items to trade off to the other people and get the items the other needs, make it a chain in some parts.
So in other words, you're cloning Animal Crossing for GameCube. That's a worthwhile project in its own right.

Posted: Thu Apr 29, 2010 5:48 pm
by 3gengames
I was thinking soemthing like Zelda 2, better graphics, and no stupid action fighting screens :/ Maybe something FFish im not sure but I'd rather make a questing game instead I guess it would be better classified as.....A save game feature in a homebrew would be sweet, too.





Holy crap, this makes me want to do one even more but is just......Looks too insane XD Make me not want to do one now :P


http://www.piersolar.com/pier-solar-news.php

Posted: Sun May 02, 2010 6:39 pm
by GradualGames
Wow, that game looks really impressive. Thanks for the link! I wonder if there are any similar projects currently in development for the SNES? I haven't looked around much.

Posted: Sun May 02, 2010 6:41 pm
by tomaitheous
65024U wrote: Holy crap, this makes me want to do one even more but is just......Looks too insane XD Make me not want to do one now :P


http://www.piersolar.com/pier-solar-news.php
Do you know how long that game's been in development? Like 5+ years.

Posted: Sun May 02, 2010 7:03 pm
by nathanpc
Dwedit wrote:Famous last words:
"I'll go write an RPG!"

Seen it happen too many times.
When I started to learn NES development, I was thinking to make an RPG, but now I want to build a OS for it. 8)

Posted: Sun May 02, 2010 8:11 pm
by tepples
If Contiki didn't have a dramatic change in project scope from version 1.x (for classic home computers) to version 2.x (for networked sensors), an OS for an NES + PowerPak + NES232, similar to the one on Doctor PC Jr, might actually have been viable.

Posted: Sun May 02, 2010 8:24 pm
by 3gengames
But yet programming NES RPG's only took a team of a couple people a couple months to 6 or so, Not very long for development, even though they did do it 8 hours a day 5 days a week for a job.If I do one, hell will freeze over if it's 1/10th as complex as that at release or any other, but then from there, just add on to the game's engine and make it alot better over inital release.