Anyone think RPG's would be good to develop?

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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tokumaru
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Post by tokumaru »

Yeah, lists of symbols to pick from should make things much better. Whenever necessary you could bring up the lists of commands, variables, constants, and so on. And numbers shouldn't be that annoying, seeing as there are only 10 different symbols.
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Memblers
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Post by Memblers »

tepples wrote:Microsoft wrote the BASIC interpreter in most of these old computers, such as the Apple II Plus, but I don't remember any Microsoft BASIC interpreter being free software. I considered writing my own, but the 72-pin NES has no keyboard, so one would have to enter the programs on a PC.
To clarify, I was meaning there is probably a BASIC interpreter for a hobbyist computer. Instead of being lazy this time I looked it up and found at least this one: http://members.multimania.co.uk/leeedav ... index.html It's not free for commercial use, but I'd bet the terms to use it in a game are reasonable enough. But anyways Xious mentioned porting old stuff, which probably means it's not something one could turn around and sell.

Yeah it would be nifty to type it up on an NES, but cross-development has many advantages, as you know.
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p1xl
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Post by p1xl »

Maybe this would be best done with a user interface like Scratch?
3gengames
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Post by 3gengames »

p1xl wrote:Maybe this would be best done with a user interface like Scratch?

Lol welcome to the forums....And we program our own engines :P Programming Languages are our enemy! :roll: :wink:
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p1xl
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Post by p1xl »

Heh, well, I didn't mean use Scratch to try and write an NES game. I meant, build an NES interpreter(as in coded in asm) that *looks* like scratch. It could potentially use less input from the control pad then picking keywords from a list.

(Thanks for the welcome :) )
3gengames
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Post by 3gengames »

p1xl wrote:Heh, well, I didn't mean use Scratch to try and write an NES game. I meant, build an NES interpreter(as in coded in asm) that *looks* like scratch. It could potentially use less input from the control pad then picking keywords from a list.

(Thanks for the welcome :) )

But it's just a different system, Programing the NES is harder but seems more worth it to me becuase I...it just feels better when hand made, like you didn't use someone elses tool to help you ^_^ But Im sure someone else here who likes this stuff would love your suggestion....


Time to go start me new topic :P ^_^ 8)
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Bregalad
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Post by Bregalad »

Programing the NES is harder but seems more worth it to me becuase I...it just feels better when hand made, like you didn't use someone elses tool to help you ^_^
Just to say I agree 100% and feel the same as you here.
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3gengames
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Post by 3gengames »

Bregalad wrote:
Programing the NES is harder but seems more worth it to me becuase I...it just feels better when hand made, like you didn't use someone elses tool to help you ^_^
Just to say I agree 100% and feel the same as you here.

Yeah, plus it;s another thing, that you can trust your program 100% ^_^ I hope people know what I am saying so I don't look like I am against it completely, but I just like knowing exactly what it's doing and how to do stuff......Especially with crashing and stuff :/ I don't want it doing funky stuff to peoples programs...
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