PPU render timing basic questions
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Re: PPU render timing basic questions
And what about $4014 AKA Sprite DMA?Disch wrote:$2003, $2004, $2007 are all offlimits during rendering
All other $200x regs can be accessed at any time.
I know it's too slow to do mid-scanline effects, but can this be used during render, for example, to show more than 64 sprites?
Re: PPU render timing basic questions
$4014 is just a CPU macro that fetches bytes and feeds them to $2004 one after another, so all rules that apply to $2004 apply to $4014Petruza wrote: And what about $4014 AKA Sprite DMA?
I know it's too slow to do mid-scanline effects, but can this be used during render, for example, to show more than 64 sprites?