Why did liscense developers always have over-inflated egos?
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psycopathicteen
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Why did liscense developers always have over-inflated egos?
From reading old magazine interviews, they always claimed how they always wrote perfect code when they didn't by a long shot.
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psycopathicteen
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UncleSporky
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Who was being interviewed? The actual programmer, or some guy who represented the company and didn't know anything about programming? How do you know? I don't think two examples (which we haven't even seen for ourselves) are enough to condemn all developers of having over-inflated egos.
They just wanted a series of quick quotes to get kids excited. Everyone still does that nowadays too. These people are paid to embellish and always look on the bright side of things. This generation, Sony has made dumb decision after dumb decision and paid the price, and yet every press release and interview is overwhelmingly positive and dismissive of complaints. It's how the world works.
They just wanted a series of quick quotes to get kids excited. Everyone still does that nowadays too. These people are paid to embellish and always look on the bright side of things. This generation, Sony has made dumb decision after dumb decision and paid the price, and yet every press release and interview is overwhelmingly positive and dismissive of complaints. It's how the world works.
- MetalSlime
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Can you post an excerpt of what was said? or link to the interviews if they are online?psycopathicteen wrote:Treasure's Gunstar Heroes interview, and an interview with Factor 5.
I don't need money making coorperations telling me what is and isn't possible when making a homebrew Super Nintendo game!
MetalSlime runs away.
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psycopathicteen
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That's exactly what I thought. The problem is nobody takes me seriously as a homebrewer. I say I could do one thing, somebody posts a link from some interview and say something like "no you idiot, do your research, the Snes can't do that because this guy says it can't." I try to explain to them how advertising works, and how just because somebody programmed a game doesn't mean they always tell the truth, but they never beleive me. I have to go out of my way just to make a freaking demo just to back up my argument, while other people could back up their argument just by posting a link.UncleSporky wrote:Who was being interviewed? The actual programmer, or some guy who represented the company and didn't know anything about programming? How do you know? I don't think two examples (which we haven't even seen for ourselves) are enough to condemn all developers of having over-inflated egos.
They just wanted a series of quick quotes to get kids excited. Everyone still does that nowadays too. These people are paid to embellish and always look on the bright side of things. This generation, Sony has made dumb decision after dumb decision and paid the price, and yet every press release and interview is overwhelmingly positive and dismissive of complaints. It's how the world works.
Some people aren't even swayed by a demo. Wikipedia editors, for one, will trust inaccurate information spread by the mainstream media over a first-hand account that debunks it simply because mainstream media are more widely believed reliable. See policy on self-published sources and the blanket ban on original research.psycopathicteen wrote:I have to go out of my way just to make a freaking demo just to back up my argument, while other people could back up their argument just by posting a link.
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UncleSporky
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Is this topic about developers having big egos, or was it just a carefully constructed trap to have someone say what you wanted so you could jump to a tangent about a person who hurt your feelings? If somebody upset you because they trust a magazine over you, that's not our concern. Frankly I'd say you should laugh it off.psycopathicteen wrote:That's exactly what I thought. The problem is nobody takes me seriously as a homebrewer. I say I could do one thing, somebody posts a link from some interview and say something like "no you idiot, do your research, the Snes can't do that because this guy says it can't." I try to explain to them how advertising works, and how just because somebody programmed a game doesn't mean they always tell the truth, but they never beleive me. I have to go out of my way just to make a freaking demo just to back up my argument, while other people could back up their argument just by posting a link.UncleSporky wrote:Who was being interviewed? The actual programmer, or some guy who represented the company and didn't know anything about programming? How do you know? I don't think two examples (which we haven't even seen for ourselves) are enough to condemn all developers of having over-inflated egos.
They just wanted a series of quick quotes to get kids excited. Everyone still does that nowadays too. These people are paid to embellish and always look on the bright side of things. This generation, Sony has made dumb decision after dumb decision and paid the price, and yet every press release and interview is overwhelmingly positive and dismissive of complaints. It's how the world works.
Stop arguing with people who have no idea what they're talking about, because even if you produce something to contradict them they likely won't believe it.
Even so, I do think it's a necessary policy, given the nature of free editing on a wiki. How else could they dispute incorrect information? I could claim to be the White House cook and I know for a fact that Obama's marriage is falling apart. As original research, who could dispute this? I suppose it could be refuted by another user who claims they're the president's limo driver.tepples wrote:Wikipedia editors, for one, will trust inaccurate information spread by the mainstream media over a first-hand account that debunks it simply because mainstream media are more widely believed reliable. See policy on self-published sources and the blanket ban on original research.
The OP is otherwise known as "dragonboy". Some who browses smwcentral.net or sega16 will know this guy for all the wrong reasons hah. I remember browsing sega16 and seeing alot of rageposting from him over this very topic so it's just another attempt at seeking validation from elsewhere after being banned from said forum. So yes actually, your quote actually summarises the topic quite well.UncleSporky wrote:Is this topic about developers having big egos, or was it just a carefully constructed trap to have someone say what you wanted so you could jump to a tangent about a person who hurt your feelings?
Why do you care what other people believe is possible with the SNES? Do these people make up what you consider a potential audience for your game? If so, all that matters is whether they'll play it; if not, then they are by definition not an audience.psycopathicteen wrote:The problem is nobody takes me seriously as a homebrewer. I say I could do one thing, somebody posts a link from some interview and say something like "no you idiot, do your research, the Snes can't do that because this guy says it can't." I try to explain to them how advertising works, and how just because somebody programmed a game doesn't mean they always tell the truth, but they never beleive me. I have to go out of my way just to make a freaking demo just to back up my argument, while other people could back up their argument just by posting a link.
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psycopathicteen
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I can't find an audience for action games on Super Nintendo. The people who like Super Nintendo hate action games and the people who like action games hate the Super Nintendo.blargg wrote:Why do you care what other people believe is possible with the SNES? Do these people make up what you consider a potential audience for your game? If so, all that matters is whether they'll play it; if not, then they are by definition not an audience.psycopathicteen wrote:The problem is nobody takes me seriously as a homebrewer. I say I could do one thing, somebody posts a link from some interview and say something like "no you idiot, do your research, the Snes can't do that because this guy says it can't." I try to explain to them how advertising works, and how just because somebody programmed a game doesn't mean they always tell the truth, but they never beleive me. I have to go out of my way just to make a freaking demo just to back up my argument, while other people could back up their argument just by posting a link.
Layne's Law of Debate: Every debate is over the definition of a word. In this case, I'm not sure what you mean by an "action game".psycopathicteen wrote:I can't find an audience for action games on Super Nintendo. The people who like Super Nintendo hate action games and the people who like action games hate the Super Nintendo.
Do you mean any game that's not turn-based? There are plenty of beloved real-time games on the Super NES.
Did you mean something like Wikipedia's definition? This includes all kinds of twitch games, such as shooters and fighters. For example, the Super NES version of Street Fighter II series sold so well because its graphics were better than those on the Genesis.
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psycopathicteen
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Twitch games like the video I posted in the "Where is the Snes homebrew scene" thread, only I've made updates (explosion animation, diagonal shooting, etc) since I last posted the video.tepples wrote:Layne's Law of Debate: Every debate is over the definition of a word. In this case, I'm not sure what you mean by an "action game".psycopathicteen wrote:I can't find an audience for action games on Super Nintendo. The people who like Super Nintendo hate action games and the people who like action games hate the Super Nintendo.
Do you mean any game that's not turn-based? There are plenty of beloved real-time games on the Super NES.
Did you mean something like Wikipedia's definition? This includes all kinds of twitch games, such as shooters and fighters. For example, the Super NES version of Street Fighter II series sold so well because its graphics were better than those on the Genesis.
For games within the genre, Contra III and Super Turrican are held very highly. Almost all SNES fans are familiar with these and the former is easily a personal favourite. On hard mode, it's quite challenging and requires decent precision to get through unharmed. Those are just two popular ones (in the platform shooter category), SNES fans are in no way strangers to action games.