A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.
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Jeroen
Posts: 1048 Joined: Tue Jul 03, 2007 1:49 pm
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by Jeroen » Sat Jul 17, 2010 8:00 pm
^^if you design it so you dont need it alot AND have an elevator like mechanism that'd probably be best.
tepples
Posts: 22345 Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
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by tepples » Sun Jul 18, 2010 8:53 am
On any screen where the player needs to jump up and to the side through a gap, try putting a little arrow in this gap pointing up and to the left or up and to the right. I can't show you a sample because I'm not at home with my screen grab equipment.
Jeroen
Posts: 1048 Joined: Tue Jul 03, 2007 1:49 pm
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by Jeroen » Sun Jul 18, 2010 2:23 pm
You could also have the vertical parts scroll whilst having epilepsy screen changes for the horizontal parts.
tokumaru
Posts: 12106 Joined: Sat Feb 12, 2005 9:43 pm
Location: Rio de Janeiro - Brazil
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by tokumaru » Sun Jul 18, 2010 2:25 pm
I like the idea of diagonal arrows showing where you'll have to land, and level design that keeps the play away from the top of the screen if it's not solid. This requires absolutely no reprogramming and will greatly reduce the flickering problem.
Sivak
Posts: 316 Joined: Tue Jul 17, 2007 9:04 am
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by Sivak » Thu Jul 22, 2010 8:58 pm
Well, progress continues. Added another simple screen to the first page showing off that you can jump and fall now.
Gigantic thanks to tokumaru for all the pointers on better collision methods.
Sivak
Posts: 316 Joined: Tue Jul 17, 2007 9:04 am
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by Sivak » Mon Jul 26, 2010 9:22 am
Progress keeps on continuing. I got ICE to work. It wasn't as horrible as I was thinking... So I'm almost ready to start doing the process of adding enemies and general game design.
Still have a few things to do like shooting and dying (no, you actually can't die yet!)
This time around has been significantly easier.
I may post a video or something when a general engine comes together.
Sivak
Posts: 316 Joined: Tue Jul 17, 2007 9:04 am
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by Sivak » Fri Aug 06, 2010 5:13 pm
Hey all. Updated this with a demo video if you wanna see how it's all looking. It's in the first post, but I'll post it below this too.
http://www.youtube.com/watch?v=bBz4AX1tmsM
Zepper
Formerly Fx3
Posts: 3264 Joined: Fri Nov 12, 2004 4:59 pm
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by Zepper » Fri Aug 06, 2010 7:07 pm
- Is possible to add hit points to the main character? It could be a HP like DuckTales.
tepples
Posts: 22345 Joined: Sun Sep 19, 2004 11:12 pm
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by tepples » Sat Aug 07, 2010 6:39 am
Zepper wrote: - Is possible to add hit points to the main character?
Go back to Mega Man.
3gengames
Formerly 65024U
Posts: 2281 Joined: Sat Mar 27, 2010 12:57 pm
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by 3gengames » Sat Aug 07, 2010 8:35 am
tepples wrote: Zepper wrote: - Is possible to add hit points to the main character?
Go back to Mega Man.
Owned......And QFT ^_^
Hojo_Norem
Posts: 132 Joined: Mon Apr 16, 2007 10:07 am
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by Hojo_Norem » Sat Aug 07, 2010 10:11 am
I like that a lot. Has quite the IWBTG feel to it (was that the intention?)
Insert witty sig. here...
Kasumi
Posts: 1293 Joined: Wed Apr 02, 2008 2:09 pm
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by Kasumi » Sat Aug 07, 2010 10:56 am
Hojo_Norem wrote:
I like that a lot. Has quite the IWBTG feel to it (was that the intention?)
Yes. The Battle Kid series has always been based on I Wanna Be The Guy. Sivak asked the creator of that game for permission to make these.
Zepper
Formerly Fx3
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by Zepper » Mon Aug 09, 2010 8:14 pm
tepples wrote: Zepper wrote: - Is possible to add hit points to the main character?
Go back to Mega Man.
- Better than a certain tetramino game...
- Anyway, meh, I don't think a one-hit-kills rule would be cool again...
tepples
Posts: 22345 Joined: Sun Sep 19, 2004 11:12 pm
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by tepples » Mon Aug 09, 2010 8:18 pm
Zepper wrote: - Better than a certain tetramino game...
Of course block stacking games have a life bar: the amount you've stacked. To recover health, clear lines.
Kasumi
Posts: 1293 Joined: Wed Apr 02, 2008 2:09 pm
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by Kasumi » Mon Aug 09, 2010 10:29 pm
Zepper wrote:
- Anyway, meh, I don't think a one-hit-kills rule would be cool again...
I think a certain amount of consistency in a series is to be expected.
There's always easy mode. Still one hit, but bosses'll take fewer tries.