Battle Kid 2 - Releasing on 12/14

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Sivak
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Post by Sivak »

Kasumi wrote:There's always easy mode. Still one hit, but bosses'll take fewer tries.
I have a possible plan for the easy mode, but won't be revealing that yet. There may be some cases where it's NOT one hit.
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Kasumi
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Post by Kasumi »

Sivak wrote:I have a possible plan for the easy mode, but won't be revealing that yet. There may be some cases where it's NOT one hit.
I THOUGHT that might be so. I original posted without the second sentence, since I remembered you posting about the pink armor shielding you from a hit at one point. But I checked, and it isn't the case in the final product, so I threw in that edit.
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Sivak
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Post by Sivak »

Kasumi wrote:
Sivak wrote:I have a possible plan for the easy mode, but won't be revealing that yet. There may be some cases where it's NOT one hit.
I THOUGHT that might be so. I original posted without the second sentence, since I remembered you posting about the pink armor shielding you from a hit at one point. But I checked, and it isn't the case in the final product, so I threw in that edit.
The idea I have is that the shield will work for small bullets. You get ONE shield hit and it is recharged at a nonagram. Spikes or physically touching an enemy still = death. Large bullets (i.e. stuff that's more than 8x8 pixels) will most likely be 1 hitters too.
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Kasumi
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Post by Kasumi »

how about mercy invincibility? Since enemies like the snail would kill you most times if the first shot hits you, even if you're technically protected against it.
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Sivak
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Post by Sivak »

Updated the first post with a new video demo.

http://www.youtube.com/watch?v=dlfqN92v7Xo - Here it is too.
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MottZilla
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Post by MottZilla »

Looks very cool and brutal.
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Zepper
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Post by Zepper »

- Nice, awesome work! Just one thing: those blocks to "indicate" a save room looks like spikes... or it's me? ^_^;;
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tokumaru
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Post by tokumaru »

The boss looks great! I love it!
Zepper wrote:those blocks to "indicate" a save room looks like spikes...
I though so too! I couldn't read the text that was pointing to them the first time so I went back a little while thinking "what's so special about those spike balls that requires an explanation?".
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Dwedit
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Post by Dwedit »

I mistook the save room emblem for spikes as well. I'm not going in to a room that looks like the entrance to the room will kill me.
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noattack
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Post by noattack »

Great artistic work on the first boss. Looks really nice!
tepples
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Post by tepples »

The save room doorway emblem reminded me of something else. (But that would just be Image.)
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comegordas
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Post by comegordas »

you're doing an excellent job. the game looks really nice. congratulations!
strat
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Post by strat »

Doesn't the boss look like
http://www.google.com/images?q=clayface
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Hojo_Norem
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Post by Hojo_Norem »

Looking and sounding good there! One quick question, is this going to work properly on a PAL machine, or am I going to have to import a NTSC machine? (TBH I wouldn't mind doing that, its just I haven't had the opportunity to do so yet...)
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Dwedit
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Post by Dwedit »

If Battle Kid 1 is any indication, it will probably run at 50FPS, and play the music one half-step lower.
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