Yeah, it has one of those horrible Hydlide-ish menus, like a lot of RPG ports from Japanese computers. Another example of brilliant UI design... I think you can save at any point in the game though, as I recall, rather than having to be at an Inn, so that is handy. Most computer RPGs let you save anywhere you wanted, and if you needed to revert, you could load your game and bang! be back at the exact spot that you saved.
The 'speak with the King' concept was used in 'Dragon Quest' to minimalize the amount of data space needed to retain save data, as it only saved your equipment and stats. This then became the norm, and most Eastern RPGs used it. It's also why some games have short and sweet passwords, and other have long and hideously long and cryptic passowrds. The less data you vae to retain, the shorter the password and the fewer characters, which are nothing but memory registers.
Take 'Roger Rabbit (FDS) / Bugs Bunny's Crazy Castle': The password is only for the level number, and is four letters long. 'Akumajou Densetsu/CV3' uses four symbols (or was it five) in a 4x4 grid, which is also short and simple, as it assigns characters, level area, and such. Then compare it to a password-based RPG, which can be 20+ alpha-numeric+symbol+lowercase characters long, or an action game that has to track your exact position on a map, or in a level, your equipment, your ammo, characters unlocked, etc.
If that was the case, you'd save time by never turning the system off at all... This is why good games used saving, and cheap games use passwords: Imagin entering a password for 'Dragon Quest III'. It may as well be in hiragana at that point and you'd be there all day...hmm..
That reminds me of 'Wai Wai World' and that insane password system where you have to use the up and down arrows to select each symbol. Or at least a character box where you can quickly enter the code. Not 'press up' 22 times, then down 11, then up 3, and so on for fourteen symbols! That really sucks...
Couldn't Konami put a save feature in there like they did in 'Akumajou Densetsu'? I guess that's be too convenient.
-Xious
HunterZ wrote:Okay so I'm a TOTAL idiot. I was trying out NES emulators on my new HTPC(*) and I noticed that Crystalis has a hard-to-find save/load menu that I had forgotten about. When testing my real cart previously, I was mistakenly trying to "save" by resting at the inn (that method seemed to actually work across resets but not power cycles, I think because the game may have been autosaving to the NES RAM or something).
At any rate, I reassembled my real Crystalis cartridge just now and tested it out and it works fine

Now it's got a new battery and some new capacitors, so it should last another 20 years lol. Probably for the best since the original battery was down to under 0.3V or so anyways (~10% of full voltage).
* - anyone have recommendations for NES emus under Win7? FCEUX and Nestopia have slightly stuttery/skippy sound, and RockNES has a horrible GUI. JNES seems fairly decent, but the emulation isn't as accurate (I noticed some jittering in parts of Crystalis that isn't present in most newer NES emus or on a real NES). SNES9x and Fusion (Kega) run buttery smooth my HTPC, so the stuttering sound of NES emus is driving me nuts
