Posted: Sun Aug 22, 2010 2:34 pm
Faster CPU means software rendering without having to include a coprocessor (DSP, SFX, SVP).Bregalad wrote:So, in summary, it has been argued the MD's graphics are 100 times more limited than SNES', MD's FM sound sounds like a joke compared to SNES's Wavetable sounds (when the chip is used correctly, that is), and now we're debating whenever the MD's CPU is much faster, a little faster or not even any faster at all ?
When the game's graphics model doesn't map easily onto that of the video chip, the CPU has to take over. The Super NES is better for some kinds of racing games because it can do mode 7, but the Genesis might win at software rendering of first-person shooters; compare Zero Tolerance (MD) to Wolf3D (SNES) or Jurassic Park (SNES).A faster CPU is good for computers, but for consoles, it's really the graphics and sounds that matters.
Google Touhou to see the exception that proves the rule. I don't think any of the three major 16-bit consoles can handle bullet curtains like this.Even today's action games typically doesn't handle more than a dozen of bullets and enemies on screen at a time
If you mean "boom" as in 6-button pads became standard, then I agree. At least I got one with my used Genesis.And I didn't even talk about the controllers... The MD was originally made to compete with the NES (which it did quite well in fact !). But then the SNES came out and booom !