MottZilla wrote:That's what really bothers me. The SNES came after, so you can't say Sega was stupid because SNES supports 256 colors. But you can say that the PCE Engine which I think has 512 colors in its sub-palettes was right in their face and they thought or didn't think about how 64 was not enough.
I thought the PC Engine had 16 sub-palettes o_o; Oh well... And then again, their arcade systems allowed up to 4096 colors in some cases (talking about those on which the MD is based).
I guess it all comes down to cost, since the MD wasn't exactly cheap on launch from what I recall.
MottZilla wrote:That's why the Sega CD was a real drag to me, since the #1 upgrade that would have made it look much better would have been a VDP upgrade that results in more color.
That'd have made the Sega CD much more costly due to requiring yet another custom chip. Not only that, but the extension port doesn't have any way to feed video signal into it, so it'd have needed to use a wrap cable like the 32x did.
MottZilla wrote:The 32X breaks the color barrier, but came too late, and broke the bank too. Plus I think that the 32X is all frame buffers and bitmaps and not your typical PPU or VDP setup with hardware sprites and background layers. I suppose just since it seems like such a minor change could have had a huge impact it's so bothersome.
Yeah, the 32x only adds a framebuffer (double buffered, actually), but the VDP layers still are available so it's possible to use the tilemaps and sprites. Now, the 32x does software rendering in the framebuffer, which is why it's so slow...
MottZilla wrote:I can't imagine it would have cost anything significant to have add more palette RAM to give BG and Sprites seperate palettes.
Yes, it was, especially when you consider chip space. The kind of memory used on CRAM probably eats quite a fair amount of chip space.
MottZilla wrote:And I've always said even if it did add cost I think they should have cut out Master System components. Like the Master System only modes left in the VDP.
They did, they removed 4 of the 5 modes supported by the Master System (which didn't matter since only one Master System game used one of those). The main reason why they didn't remove backwards compatibility is because the Master System was successful in Europe and they didn't want to lose the market share there.