Posted: Tue Sep 07, 2010 4:50 am
If I was designing an NSF format based on NES files, I'd just make it put an initial value into register A to select the song, and otherwise act exactly like a regular NES emulator.
Obviously emulate the PPU's NMI. Maybe emulate the rest of the PPU as well just for the sprite 0 hit, but that's probably overkill, and would waste a bunch of CPU time.
Use whatever mappers exist. Might lead to mapper hell though.
No built-in custom playback speed, use one of the cycle counting mappers (like FME7, or VRC) if you want that.
And if you need to save on CPU usage for some reason, you can always use PocketNES style speedhacks to detect an idle CPU state.
Obviously emulate the PPU's NMI. Maybe emulate the rest of the PPU as well just for the sprite 0 hit, but that's probably overkill, and would waste a bunch of CPU time.
Use whatever mappers exist. Might lead to mapper hell though.
No built-in custom playback speed, use one of the cycle counting mappers (like FME7, or VRC) if you want that.
And if you need to save on CPU usage for some reason, you can always use PocketNES style speedhacks to detect an idle CPU state.