ps3 homebrew is now kinda open

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peppers
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ps3 homebrew is now kinda open

Post by peppers »

Anybody who cares probably already knows but a few days ago a device called PS jailbreak came out, allowing unsigned code to run on the ps3 marketed with a "backup" loader at the cost of bout $150

Since then there has been what is apparently a modified recreation of the device released in the form of source code that disables the backup loader but otherwise supposedly works so somebody could make there own for quite a bit less.

I read about it here
Last edited by peppers on Wed Sep 01, 2010 12:02 am, edited 1 time in total.
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Banshaku
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Post by Banshaku »

I hear about the device a little while ago but didn't follow. My only concern is that the main usage will be piracy anyway. Just when they were starting to sell better (talking about the unit).

Here's, with my usual sarcasm: Welcome pirates! Goodbye Ps3!

Note:

Of course this will increase the sale of the console. But I don't think it will be the same story for the games.
peppers
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Post by peppers »

I am still pretty annoyed with them for removing other OS on the older consoles so I am glad that option will likely be revived on all ps3's without any limits placed on it pretty soon.
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Post by tepples »

Banshaku wrote:My only concern is that the main usage will be piracy anyway.
Yoda of the Star Wars series said that fear leads to anger, anger to hate, and hate to suffering. Paul of the Christian New Testament continued the chain: suffering leads to perseverance, perseverance to character, character to hope. But in the opinion of the console makers, homebrew leads to emulation and emulation to piracy of the emulated games. Sony and Nintendo try to stop homebrew. Microsoft, on the other hand, tries to stop emulation by making XNA an uninviting environment for emulator authors.

As I wrote in an article about the Wii homebrew scene, I've fallen out of love with modern consoles. If you want something to use as a PC, buy a PC. Nettops with an ION chipset, such as Acer Aspire Revo, strike a useful balance of size, price, and performance, and even Apple makes a Mac model that a moron in a hurry could confuse with a Wii. The advantage of a console used to be that it could output to an SDTV as a standard feature, but that has become less of an issue now that LCD HDTVs appear to be taking over the market.
peppers
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Post by peppers »

I almost agree with you when it comes to the ps3 but with the Wii's unique controller design there are been a number of interesting demos made which have made use of the controls in creative ways. (I am aware you can hook the controller to a computer but this is a a more tedious process than homebrew enabling the wii and cost money) Also the emulators support light gun emulation, which is not something I have seen or would know how to do on a computer. This allows me to play some of my favorite super scope games despite my super scope being out of commission. (although wiimote is not as accurate as I would like)
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Dwedit
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Post by Dwedit »

The PC emulators do support the light gun, just use the mouse.
The Wii emulators don't do any kind of special optical stuff, it just uses the pointer as a mouse cursor, and operates the same way the PC emulators do.
Last edited by Dwedit on Wed Sep 01, 2010 9:56 am, edited 1 time in total.
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tepples
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Post by tepples »

peppers wrote:the Wii's unique controller
...is a Bluetooth device. The Wii has an internal USB port to which the Bluetooth radio is connected. Once you connect a suitable Bluetooth radio to your PC's USB port, you can use special drivers to make a Wii Remote look like a keyboard+mouse. The most popular driver for doing this system-wide is region coded, but support inside any GPL emulator for Windows or Linux is possible with the "wiiuse" library.
Also the emulators support light gun emulation, which is not something I have seen or would know how to do on a computer.
My PC has a mouse, and ZSNES supports Super Scope through the underlying operating system's pointing device interface.
peppers
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Post by peppers »

a mouse is not the same as an aim and shoot control.

Also I am aware you can connect the wiimote to a computer and I have done so, but I find the process tedious. There are more people with a hacked Wii than who bother to hook up there wiimote to a computer so going that way a lot less people will see anything developed.
Last edited by peppers on Wed Sep 01, 2010 10:25 am, edited 3 times in total.
tepples
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Post by tepples »

peppers wrote:a mouse is not the same as an aim and shoot control.
In Quake III Arena for PC, what does the player use to aim and shoot?
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Post by peppers »

So your honestly telling me you don't see any difference?
Its not a 100% authentic experience but its a lot closer than using a mouse.
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Post by peppers »

One argument for the ps3 would be your not gonna find a cell processor in anything less expensive. Its my understanding that universities and the US military do use the older ps3's with the other OS feature in order to aid them in cell processor research.
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Post by 3gengames »

Some of the coolest stuff for systems comes from homebrew, I would say that the genesis RPG Pier Solar (Which I am pumped for the 2nd release!) is probably going to be one of the best RPG's for the system ever made. Without homebrew, stuff like that would never happen and systems FULL capabilities would never be reached.


And most of the stuff made sucks for consoles today, but hey, it's at least a good way to learn PC stuff. XNA is getting a couple GREAT games made that are simple and amazingly fun and best of all, cheap. I can't say how many times I ave played the Miner Dig Deep demo or IMAGWZII. Amazing fun, both games are $1 each! Can't go wrong.


I hope piracy doesn't get too bad, especially not to run games on, but still. Homebrew is a great thing for consoles IMO.
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Post by Bregalad »

The PS3 is currently the most powerful gaming system ever made (maybe some very recent PC might compare to it - but oh well).
I have no idea what are "it's limit" because I'm not into modern games much, but I'm sure they're not close to be reached yet. I guess there is that racing game (Grand Turismo 4 was is ?) that had so realistic graphics you couldn't tell it wasn't a film. In fact you could tell because the cars were too perfect and too shiney to be real, but aside of this it was just like reality.

Now SO many people ask me "Why do you program NES games and not PS3 games ?". That's why I stopped to mention that I program NES games to people :p I don't know what to answer, except that I'd never understand the system as much as I understand the NES.

The NES is simple enough so I know almost exactly how all it circuits are made. Okay, there is a few dark zones here and here, but I feel like I fully control the system - which might or might not be possible with more modern system.
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tepples
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Post by tepples »

Bregalad wrote:Now SO many people ask me "Why do you program NES games and not PS3 games ?".
Here's what you could tell people who don't see the point of retro coding: "Because it costs more to pay artists to make PS3-class art."
Bregalad wrote:The NES is simple enough so I know almost exactly how all it circuits are made.
I think console makers leave some parts of the hardware's behavior undefined or unspecified on purpose so that the console maker could change those parts in a future hardware revision.

Sony lost me as a potential customer when it killed Other OS.
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Bregalad
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Post by Bregalad »

Haha, teeples and his "economical" arguments. You should focus more on engineering and less on commercial stuff.

But that's not entierely wrong : I can do the art of a NES game myself. For a PS3, I'd have to go with REALLY cheap graphics for the standard of the platform. I probably couldn't even do cell-shaded graphics or 2D isometric.
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