I just wanted to let you all know that I will be chronicling my adventures in NES development, and hopefully when all is said and done the document will be useful to someone. I was also wondering if anyone could help me be reading it over for inaccuracies.
http://www.yibbleware.com/nes/
NES Development - A nOOb's Perspective
Moderator: Moderators
My cursory read through only reveals this.
6502 CPUs can multiply and divide and quite fast actually, but only by two. (and powers of two by extension)So it's only best to avoid multiplications and divisions by numbers other than two. And that's also the case where people need to write their functions.Multiplication / Division: There are no multiplication or division instructions on the 6502, so if you need to do multiplication/division you must create your own functions. Basically you should try to avoid doing multiplication/division in your game engine when possible to keep things from running too slow.
Re: NES Development - A nOOb's Perspective
This web site is does not contain an RSS feed. That is entirely your choice. However, your content (is it a blog?) would be easier to follow (track updates on) if it were an RSS feed, or would at least be recognized by the google rss reader. Just my $0.02.cartlemmy wrote:http://www.yibbleware.com/nes/
Re: NES Development - A nOOb's Perspective
I did not intend on releasing it as a blog, but just a single document. But that's a pretty cool idea, I might just do that. I've already set up a blog for Yibbleware, so it wouldn't be too hard.clueless wrote:This web site is does not contain an RSS feed. That is entirely your choice. However, your content (is it a blog?) would be easier to follow (track updates on) if it were an RSS feed, or would at least be recognized by the google rss reader. Just my $0.02.