GemVenture Cartridge Release

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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Tom
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GemVenture Cartridge Release

Post by Tom »

So I finally finished up my game and it's getting a cartridge release at RetroZone. I know it's just a single screen puzzle game, and some members have strong opinions about selling NES games, but I'm really excited to see something I wrote on a real cartridge. Pretty much a life long dream. I just wanted to say thanks to everyone here!
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Memblers
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Post by Memblers »

Nice, congrats on finishing the game.
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Banshaku
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Post by Banshaku »

Same thing here. Congratulation on finishing your game, which is the hard part of any project :lol:
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thefox
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Post by thefox »

Screenshots?
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi
Tom
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Post by Tom »

Banshaku wrote:Same thing here. Congratulation on finishing your game, which is the hard part of any project :lol:
Seriously. I think I spent 3 months on the beta, and 17 months "finishing it up."
thefox wrote:Screenshots?
Image

Image

Image

I posted a little more about it on NintendoAge here
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cartlemmy
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Post by cartlemmy »

Looks pretty cool!

How'd you get that color so close to yellow? Did you set an intesity bit?
Tom
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Post by Tom »

cartlemmy wrote:How'd you get that color so close to yellow? Did you set an intesity bit?
It's just color $28. Whatever emulator I used to take the screenshots is probably not the most accurate. I took those like a month ago, so I don't remember which emulator it was.
tepples
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Post by tepples »

I use the same yellow for the O tetrominoes in LJ65, and they look acceptably yellow on the TVs I use, so it's not that far off. But yellow is one of the trickier colors to get right in an emulator, given how much it appears to vary from set to set. This involves TV makers' penchant for making screens with hotter primaries (to look better under the fluorescent lights of a big-box electronics store) and screwing with the red-to-yellow arc of the YIQ/YUV to RGB decoder matrix (to show hyperreal flesh tones).
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