Project: make a software synth MIDI driver from SPC player

Discussion of hardware and software development for Super NES and Super Famicom.

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tcaudilllg
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Joined: Fri Oct 22, 2010 1:20 am

Post by tcaudilllg »

kode54 wrote:For something similar to GSXSCC, you can look at "Emu de MIDI."

Also, FluidSynth is probably a more complete SoundFont synthesizer than Timidity.
True, but FluidSynth is also only for Linux and is kind of difficult to use besides. Timidity is way easier.

Memblers I listened to your tunes. They are pretty good but the eight-bit sound is rough on the ears. (brings back memories of THOSE days, when to hear decent game music you had to listen to MODs!)

We'd want to make as much RAM available as the user cared to use. Even more than eight instruments, possibly. After all, we want to use this to play back Beethoven Uematsu style. :)

The idea is not to create an SNES DSP clone, but a DSP that uses the SNES sound architecture.

But I'll look at your release when it's ready, and see what can be done with that. :)
tomaitheous
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Post by tomaitheous »

They are pretty good but the eight-bit sound is rough on the ears. (brings back memories of THOSE days, when to hear decent game music you had to listen to MODs!)
Wait.. what?
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