I've managed to get my hands on a great deal of source code that you guys might be interested in looking at. I didn't convert any of these to ASM6 format, however.
I have more than just NES source code here. I'm going to post them all now and I'm going to eventually add them to my site and the source code collection I have there.
Jeroen Tel told me that he would like to see people use and develop the source code how you see fit. But if you do use the code in any commercial project, he wants to know about it and also to be credited.
I have the following systems.
GB
GBC
NES
SMS
Enjoy and have fun!
More Jeroen Tel source code
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seqhd13 cmp #$fc ;!!!! do the fade! goddamned !!!!
bne seqhd15 ;!!!! still to be programmed !!!!Technocop has some pretty bad-ass music!
Press Start to play, B to skip songs, and A to fast-forward.
Edit: I don't know if the "NTSC" version really is NTSC or not. Sounds kind of broken to me. It is the "*BAK.NIN" file assembled with a reset vector added.
Press Start to play, B to skip songs, and A to fast-forward.
Edit: I don't know if the "NTSC" version really is NTSC or not. Sounds kind of broken to me. It is the "*BAK.NIN" file assembled with a reset vector added.
Yeah, sure. 
http://average.truechiptilldeath.com/un ... s_asm6.zip
~~~
The LostLevels folks don't take too kindly to me, so I just create lurker usernames so that relevant data can be spread to the appropriate location time to time.
http://average.truechiptilldeath.com/un ... s_asm6.zip
~~~
The LostLevels folks don't take too kindly to me, so I just create lurker usernames so that relevant data can be spread to the appropriate location time to time.