There's an included booklet which contains photos of the development-sketches (for example level-data) of "Super Mario Bros" for NES, which are really inspiring and cool to look at.
Just wanted to let you know..
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I can't read much (too many Kanji I can't be bothered to look up), but I find it pretty interesting that UP was supposed to jump...oRBIT2002 wrote:Can anyone read the japanese stuff?
Yes.oRBIT2002 wrote: Can anyone read the japanese stuff?
The descriptions of Up and A match how Mario behaves in Super Smash Bros. series released a decade and a half later. Except because N64 through Wii have analog Control Sticks, SSB uses stick-tap to run, freeing B for a fireball.MetalSlime wrote:Controls: Up=jump, jump height determined by how long you press the button. Can move left or right mid-jump.
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A=Attack. If Mario is carrying a weapon/tool, A will make him attack with/use it. (possible weapons = kick (when crouching?), rifle and beam gun)
That not advised even when you're working alone, but when you are part of a team this kind of documentation is an absolute requirement!psycopathicteen wrote:I always thought they just guessed at what they need and programmed under the limitations of their own predictions.