Posted: Thu Jan 06, 2011 7:29 am
Thanks a lot Shiru. This latest update should make graphics-editing and exporting much easier for me.
Code: Select all
Nametable Controls
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Put current tile into nametable - left-click mouse
Set current tile from nametable - right-click mouse
Make selection - hold Shift or press Caps Lock then drag with left button
Cancel selection - right-click
Copy tile/selection - Ctrl+C
Paste tile/selection - Ctrl+V
Cut tile/selection - Ctrl+X
Fill selection with current tile - Ctrl+F
Copy selection to clipboard as text - Shift+C
Rotate nametable without attributes - cursor keys
Rotate nametable with attributes - Ctrl + cursor keys
Tileset Controls
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Set current tile - left-click mouse button
Open tile in CHR editor - double-click (left) mouse button
Make selection - hold Shift or press Caps Lock then drag with left button
Cancel selection - right-click
Copy tile/selection - Ctrl+C
Paste tile/selection - Ctrl+V
Cut tile/selection - Ctrl+X
Non-rectangular multiple select - Ctrl+left-click, ctrl+right-click to de-select
Note : if you copy a non-rectangular group, it will be pasted as a linear sequence of tiles.
You can also save selected tiles into a separate file.
Palette Controls
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Select current color/palette - left-click mouse button in palettes
Assign color to palette/color - left-click mouse button in colors
CHR Editor Controls
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Set pixel - left-click mouse button
Set current color to pixel color - right-click mouse button
Fill an area with current color - Ctrl+left-click mouse button
Scroll pixels in tile - cursor keys
Horizontal flip/mirror - H
Vertical flip/mirror - V

Makes most sense to me. Having 8 more blacks doesn't add any value to the user.Shiru wrote:Or maybe leave it as is, but when graphics loads, change all blacks to $0D automatically, and when it saved, change $0D to normal black?
$1D is the same voltage as $0E and $0F.Shiru wrote:Recently I've read on this forum that color $0D could bring troubles on some TV sets. CUrrently there is no colors $0E,$0F in NESSt.
I know that default palette is not ideal, but every emulator has its own palette, and there is like 1000 different palettes (really!), so I decided to allow to load any palette and not bother about default one too much.readme.txt wrote:You can place nes.pal file (192 bytes) in the program directory, if you want to tweak the colors of the NES palette.