Could anyone recommend some NES games with clever enemy AI that I could check out? Something a little more complex then the standard "walk back and forth" or "walk off a cliff" types. Maybe something more like Gimmick!?
Balloon Fight? Joust maybe? I'm not sure. Most platformers use just AI that isn't very hard to figure out, and since thats half of the NES library right there, I can't think of any. >.<
3gengames wrote:Balloon Fight? Joust maybe? I'm not sure. Most platformers use just AI that isn't very hard to figure out, and since thats half of the NES library right there, I can't think of any. >.<
The first time I read that I thought you meant that Balloon Fight and Joust were half the games on the NES...
@Tepples I forgot all about Pac-Man. It was done very well, subtle enough that you might not even notice it.
It's funny you mention Pac-Man, tepples. I remember when I was first starting out that I was amazed by the AI in Pac-Man. I always thought "How the heck do the ghosts know how to find you!?" But I'm sure the logic is not very complicated; it just seems like it when you are merely looking at it in action.
Pacman is good example.Same as Chessmaster
But don't forget Go! Dizzy Go!,But..only in higher levels(World 4 and 5)lower levels are fairly easy,and random chasing...Also..There's am unused(really unused?) AI-maybe it's unused because it's frustrating AI?