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NES games with Clever AI
Posted: Mon Dec 06, 2010 9:14 am
by Ian A
Could anyone recommend some NES games with clever enemy AI that I could check out? Something a little more complex then the standard "walk back and forth" or "walk off a cliff" types. Maybe something more like Gimmick!?
Posted: Mon Dec 06, 2010 9:35 am
by 3gengames
Balloon Fight? Joust maybe? I'm not sure. Most platformers use just AI that isn't very hard to figure out, and since thats half of the NES library right there, I can't think of any. >.<
Posted: Mon Dec 06, 2010 9:49 am
by tepples
Pac-Man. Slashdot recently ran an article about it.
Posted: Mon Dec 06, 2010 11:03 am
by cartlemmy
Posted: Mon Dec 06, 2010 11:12 am
by tokumaru
What? You don't agree that platformers are very abundant on the NES?
Posted: Mon Dec 06, 2010 1:05 pm
by Ian A
3gengames wrote:Balloon Fight? Joust maybe? I'm not sure. Most platformers use just AI that isn't very hard to figure out, and since thats half of the NES library right there, I can't think of any. >.<
The first time I read that I thought you meant that Balloon Fight and Joust were half the games on the NES...
@Tepples I forgot all about Pac-Man. It was done very well, subtle enough that you might not even notice it.
Posted: Mon Dec 06, 2010 1:33 pm
by Zepper
- What about "The Chess Master" by The Software Toolworks?
Posted: Mon Dec 06, 2010 1:33 pm
by 3gengames
I don't know if it counts as AI or just good randomization of enemies, but I really like Top Gun. It's hard as heck to beat! -.-
Posted: Mon Dec 06, 2010 2:06 pm
by Celius
It's funny you mention Pac-Man, tepples. I remember when I was first starting out that I was amazed by the AI in Pac-Man. I always thought "How the heck do the ghosts know how to find you!?" But I'm sure the logic is not very complicated; it just seems like it when you are merely looking at it in action.
Posted: Mon Dec 06, 2010 5:32 pm
by Dwedit
Posted: Mon Dec 06, 2010 5:58 pm
by peppers
I can't believe nobody said bomberman, lot of them annoyingly clever
Posted: Mon Dec 06, 2010 6:35 pm
by 67726e
I'm not so sure about Bomberman. The enemies just seem to randomly go back and forth, occasionally chasing you.
Posted: Mon Dec 06, 2010 8:51 pm
by cartlemmy
tokumaru wrote:
What? You don't agree that platformers are very abundant on the NES?
Like Ian A, I thought he meant Balloon Fight and Joust were half the NES library.
Posted: Tue Dec 07, 2010 12:05 pm
by Jedi QuestMaster
The knights from Zelda II.
Seriously, they know to block your sword thrusts. I think Urban Champion & Blades of Steel might be the same way.
Posted: Thu Dec 09, 2010 2:40 am
by Denine
Pacman is good example.Same as Chessmaster
But don't forget Go! Dizzy Go!,But..only in higher levels(World 4 and 5)lower levels are fairly easy,and random chasing...Also..There's am unused(really unused?) AI-maybe it's unused because it's frustrating AI?