sd2snes

Discussion of hardware and software development for Super NES and Super Famicom.

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Near
Founder of higan project
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Post by Near »

MSU-1 support may or may not be possible depending on the data rate I can get from the SD Card.
:(

In that case, would it be possible to support the MSU1 audio interface only? Just leave the data busy bit as always set.

I imagine a lot of uses would be for audio-enhancement only, including my Der Langrisser CD-audio patch.
And of course, a SuperCIC key
Soooo need a SuperCIC cartridge dumper about now for those pesky SA-1 titles :D
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ikari_01
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Post by ikari_01 »

byuu wrote: :(
Don't :( yet, there is still hope!
In that case, would it be possible to support the MSU1 audio interface only? Just leave the data busy bit as always set.
Sure thing. Even compressed audio should be possible. :)
smkd
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Post by smkd »

I had no idea MSU-1 support was planned for this. would love to see that stuff running on a real system. Even if it was just audio.
kogami
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Post by kogami »

Here's a video demonstration of the cartridge sd2snes with the support MSU1

720p available
http://www.youtube.com/watch?v=EqXYPvhHMCo
orwannon
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Post by orwannon »

kogami wrote:Here's a video demonstration of the cartridge sd2snes with the support MSU1

720p available
http://www.youtube.com/watch?v=EqXYPvhHMCo
Wooow! :shock: This looks (and sounds) incredibly awesome! Where's the order button? :D

Who made this music, BTW?

Can't wait to see this finished and released! :lol:
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MottZilla
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Post by MottZilla »

So your flash cart supports Byuu's mass storage idea which has a Der Langrisser patch for? If that's so that's awesome. Also you mentioned custom chip emulation which sounds awesome.
kogami
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Post by kogami »

A very cool video for animated sequence MSU1 :D

http://www.youtube.com/watch?v=yULkopwR8oA
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Super-Hampster
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Post by Super-Hampster »

:D Very nice! I want one.

Is the MSU1 only good for streaming FMV and audio or can it enhance in game graphics as well?
Near
Founder of higan project
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Post by Near »

It is basically a 4GB data stream that can allow DMA directly into video RAM.

This can speed up processing: no need to waste CPU cycles decompressing graphics to fit into tiny ROMs. It can also enhance visuals: upload a new sprite animation every single Vblank. Games can store almost unlimited levels, so long as they upload levels to RAM first.
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thefox
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Post by thefox »

Maybe this thread should be split ("What is the largest sane SNES ROM size?" vs general sd2snes discussion) or subject changed to "sd2snes" or something.
Last edited by thefox on Thu Jan 06, 2011 10:30 pm, edited 1 time in total.
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi
tepples
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Post by tepples »

PM me the URL of the split point (right-click the little page next to the post date), and I'll split it for you.
Greg2600
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Post by Greg2600 »

This projects sounds really impressive, if indeed he can get those chips to run! Hope he or someone decides to produce them for sale though. Other wise, not so interesting. :)
Teancum
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Joined: Fri Jan 28, 2011 5:45 am

Post by Teancum »

Wow this looks like it will be so cool. Ultimate snes card if it supports all enhancement chips like superfx, dsp1, Cx4, etc. Also Not sure what all would be involved but satellaview support would be sweet. I'm sure that would probably be a whole new level of complexity and is probably more of a snes mod (like Ultra16). What ever the case keep up the good work would love to see another genius ikari project from ikari.
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ikari_01
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Post by ikari_01 »

Satellaview support is already implemented ;)
However some games, most notably the Zelda Inishie no Sekiban series, cannot be played (without patching) because they rely on data that was downloaded from Satellite to RAM during the actual broadcasts.

Oh, and S-RTC support is in. Time is supplied by the RTC integrated in the µC.
Hilmarf
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Joined: Mon Feb 21, 2011 7:55 am

Post by Hilmarf »

..pr0n!

I have some questions if you don't mind answering them :)

1. Will you mass produce and sell them? If yes; when? :P
2. Does it support all special chips?
3. How far in the development process are you?
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