Codes to silence the music
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Ok, I got Contra done. It was a little bit harder to do than Ninja Gaiden because of no sound test, plus the data isn't all in the same place. Ninja Gaiden has all the song and sound effects pointers in one nice, big block, whereas Contra's are spread all over.
Jedi QuestMaster, what methods are you using to find the music and silence it?
It's interesting to see other names around here I recognize like dwedit and Memblers. Maybe I should look around some more?
I'll be working on Mega Man 2 next.
Jedi QuestMaster, what methods are you using to find the music and silence it?
It's interesting to see other names around here I recognize like dwedit and Memblers. Maybe I should look around some more?
I'll be working on Mega Man 2 next.
- Jedi QuestMaster
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The gets small quickly, doesn't it?Ryan8bit wrote:Ok, I got Contra done. It was a little bit harder to do
It's interesting to see other names around here I recognize like dwedit and Memblers. Maybe I should look around some more?
The easiest way I've found to silence the music is to just overwrite the music pointer addresses with ones that just point to a single FF byte, which typical indicate the end of a track. I've had to do this a few times in my projects. Sounds like that's what you're doing Mr. 8bit but I'm not sure..
- Jedi QuestMaster
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