Just requires me to find this part in the code.
8x16 and whatever else unreg wants to know
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unregistered
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- Joined: Thu Apr 23, 2009 11:21 pm
- Location: cypress, texas
Re: 8x16 and whatever else unreg wants to know
Well, the “problem” happens since I had adjusted the screen scrolling code to not move the character back past her pose’s x value (i.e. if pose $99’s x value is +7 and pose $9A’s x value is +1… then the character visually moves back 6, because the scrolling doesn’t ever move her to 127; she’s frozen at 127+7=134 until the next pose). This worked wonderfully for one of the characters, but this doesn’t make sense for this new character’s animation; so I’ll get her to be scrolled back to $7F regardless of her pose’s initial distance.
Just requires me to find this part in the code.
Just requires me to find this part in the code.
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unregistered
- Posts: 1323
- Joined: Thu Apr 23, 2009 11:21 pm
- Location: cypress, texas
Re: 8x16 and whatever else unreg wants to know
Found that part; moved my draw_sprite to RAM; added 5 bytes to draw_sprite; it works now; looks MUCH better! 