NESASM

Are you new to 6502, NES, or even programming in general? Post any of your questions here. Remember - the only dumb question is the question that remains unasked.

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67726e
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Post by 67726e »

qtoyoda wrote:Nes mods guy, do you have to know code to do some siimple mods on nes games ? and if you mod games you can make them into .ips files correct?
You don't actually have to know 6502 asm to modify NES games. To do some of the more hardcore modding a bit more extensive knowledge is required.

Also, I have no clue what an '.ips' file is.
tepples
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Post by tepples »

An IPS file is a set of instructions to overwrite specific byte ranges in a file with different bytes. It's like a diff that can be patched into a ROM to result in a hacked ROM. It's generally much smaller than a ROM.
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qtoyoda
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Post by qtoyoda »

heyy i am trying to start doing ur game genie modding (very simple start :) ) but when i try to run nesticl95 it wont work, it says "Unable to set ddraw video mode:unsupported". Any help? or is there another file that i could use instead? thanks
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67726e
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Post by 67726e »

qtoyoda wrote:heyy i am trying to start doing ur game genie modding (very simple start :) ) but when i try to run nesticl95 it wont work, it says "Unable to set ddraw video mode:unsupported". Any help? or is there another file that i could use instead? thanks
I would honestly not start with Game Genie modding just yet. Here is sort off a tentative list of how I would start out:

Sprites
Palette
Text
Game Genie

Anyway so far as decoding the Game Genie codes goes, you can just use the tool I wrote for it.

Also, I'm not too sure about the general attitude towards NES modding on this site, so if its a problem with everyone else, just comment on my site or PM me.
tepples
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Post by tepples »

qtoyoda wrote:but when i try to run nesticl95 [...] is there another file that i could use instead? thanks
You could try using a modern emulator such as FCEUX or Nintendulator.
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qtoyoda
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Post by qtoyoda »

alright i did some palette stuff to some avail :) i managed to chang the colour of some mario stuff, but messed up some other stuff a bit... w/e :) it was amuzing. and do u mind sending me a link to the sprites stuff? thanks
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qtoyoda
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Post by qtoyoda »

actually nvm i found the sprite thing just gunna try it now thx :) btw love the tutorials they are well done !
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qtoyoda
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Post by qtoyoda »

cool just finished editing the sprit :) made the goomba some circle thing with a face and some legs haha
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qtoyoda
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Post by qtoyoda »

yay done txt editing ! thts rlly easy.... but very amusing !
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qtoyoda
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Post by qtoyoda »

hey nes mod, for ur tutorial for the GGencoding it is all for in nestcl95, but its not working and some of the stuff, mind giving me some help ? either another program or a way to get nesctl95 to work? thx
3gengames
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Post by 3gengames »

If you use nesticle, good chance is none of your programs will work on a real hardware. Use something a tad better like FCEUXD which has tons of crap build in. Then for more accuracy, do Nintendoulator and Nestopia.
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67726e
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Post by 67726e »

Yeah, I just kinda used NESTCL 'back in the day' but FCEUXDSP is a much better tool.
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qtoyoda
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Post by qtoyoda »

ok cool, thts wut i have been using, do u mind trying to update ur tutorial on ur website for game genie encoding for FCEUX? or could u just tell me basic guidelines for what to do? im still tryin to get used to all of this code stuff but im slowly getting used to using it !
3gengames
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Post by 3gengames »

FCEUX has something like that easily found in the menus. Goto DEBUG and then GAME GENIE ENCODER/DECODER :)


Just go through the menus, you'll run into what you want eventually :D
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qtoyoda
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Post by qtoyoda »

okay i got it so that some game genie code is working (no idea what ) but im wondering how can i save the rom, with a gae genie code in it permenantly? is tht possible? would you mind giving me instructions how?
thnaks :)
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