Expanding the PRG-ROM for Mapper 66

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

Moderator: Moderators

lidnariq
Posts: 10677
Joined: Sun Apr 13, 2008 11:12 am
Location: Seattle

Post by lidnariq »

qbradq wrote:The random game cart :)
A few years ago I took apart a 2600 pirate multicart. That's how you chose the game — Vcc was hooked to the clock input of a counter chip, and that counter IC was powered through a diode and capacitor.
User avatar
clueless
Posts: 496
Joined: Sun Sep 07, 2008 7:27 am
Location: Seatlle, WA, USA

Post by clueless »

lidnariq wrote:
qbradq wrote:The random game cart :)
A few years ago I took apart a 2600 pirate multicart. That's how you chose the game — Vcc was hooked to the clock input of a counter chip, and that counter IC was powered through a diode and capacitor.
That is hilarious. And nifty.
User avatar
tokumaru
Posts: 12106
Joined: Sat Feb 12, 2005 9:43 pm
Location: Rio de Janeiro - Brazil

Post by tokumaru »

I clearly remember having several 2600 multi-carts like that (cycle the power to move on to the next game), but until this day I had no idea how the hell that worked.
User avatar
qbradq
Posts: 952
Joined: Wed Oct 15, 2008 11:50 am

Post by qbradq »

I was just reviewing the mapper docs and found out that Mapper 60 is a four-in-one multi cart that toggles between games with a soft reset :D
Post Reply