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never-obsolete
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Better late than never...

Post by never-obsolete »

Have you guys ever gone back and played a game that you've played to death, only to find something new you hadn't seen before. I'm not talking about hidden messages from the dev team, glitches, etc, but things you were intended to find and/or use.

1. Castlevania 2 (nes): I didn't find the diamond weapon until around the time SOTN was released, so about 10 years later.

2. Goldeneye 007 (n64): There's a control scheme where you can use 2 controllers at the same time. This I just found out about recently.

edit: 3. LoZ: Majora's Mask (n64): The song of double time, half time, etc. I don't know how I missed these originally, but I remember hating the game at the time because I thought you had to do it all within the normal flow of time.
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Bregalad
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Post by Bregalad »

One thing that come to mind is that I didn't find Shiva's summon in Worus on my first Final Fantasy 5 playthrough.

I also missed a lot of things, including missable summons in my first Final Fantasy 7 playthrough.

When I first played Mega Man X I throught the game was very hard as I missed all capsules exept the obvious one (dash), and most hearth thanks, and I abused a lot save states to beat the game. Now that I have seen the locations of all upgrades in walkthoughs, I can beat most of the game easily (exept the last boss which is still very hard).
Same applies with Mega Man X2.
Useless, lumbering half-wits don't scare us.
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qbradq
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Post by qbradq »

This has been happening to me a lot recentely as I have been replaying my childhood NES library with the intention of beating them all (well, most of them anyway :) ). I cannot recall finding missable items / upgrades / what have you, but I have been finding techniques and strategies that I never got before.

For instance, in Metroid I have become a huge fan of using missles as an "any time" weapon, I abuse the hell out of tue screw attack and I use common TAS tricks (like unmorph jumping and bomb jumping) to get access to power ups before I am supposed to.

This has aaded greatly to my enjoyment of a game that I previously thought tedious. Now I can run the whole game in one sitting in just over an hour and enjoy every minute of it.

Good topic, and a Ghost Busters II reference to boot! :)
strat
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Post by strat »

I had Mario RPG for 5 years before pulling off 100 superjumps (Makes a low level game lots of fun).

Still have to get all the heart pieces in Majora's Mask, jiggies in Banjo-Tooie...

Had to play Mischief Makers for awhile to get all 53 gems (the race mini-game was the last and hardest).

Mario 64 - All those exploits to beat the game with 0 stars.
nothingnew
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Post by nothingnew »

SMB3: Bowser can be killed with fireballs, I always thought you could only do it with hammers.
http://www.youtube.com/watch?v=qdKxhOsywrA

Super Metroid: Spring ball, didn't know about it for a while.

Super Castlevania: The secret underneath the stairs leading to Dracula.

Looking back, there were a lot of secrets/facts about video games that I never knew about prior to the Internet.
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Kasumi
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Post by Kasumi »

Z Cancelling in Super Smash Bros. Definitely intended by the developers.
Tilts in Super Smash Bros. I thought the game was all smash attacks.

Beating Bowser with fireballs in the original Super Mario Bros.

Skipping the Piranha plant boss in Yoshi's Island: http://www.youtube.com/watch?v=fQoOyl2uoNw

Slide Kicking (half circle forward and fire button, as opposed to down and the jump button which is a different action) and Blocking in Gunstar Heroes

Stopping kicked bombs with R in Bomberman 64.

Lots and lots of stuff in Game Boy Camera.

Easy Mode in Super Mario Land 2.

That's all that comes to mind, isn't a glitch and isn't generic. IE: Never found all the heart pieces in a Zelda game/never knew where a star was in SM64 etc.

Edit: That multi coin blocks in Mario are timed after they're first hit. Only learned this a couple of months ago. Jump under one. Wait a long time. Jump again. You'll get one more coin and the block dies. If you had kept jumping beforehand you'd have got more.
Denine
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Post by Denine »

Let me think...Fantastic Dizzy for Genesis.
I discovered "Prince sign" item.
And best part of it?
No one in Dizzy fans fandome even knew about this item existance!
http://www.youtube.com/watch?v=MKS7aSZXH_Q

Another one was discovering how to beat 3rd boss in "Spiderman: return of sinister Six" for NES.
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qbradq
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Post by qbradq »

Wow, a hidden Prince symbol and purple rain? That's jacked :)
Denine
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Post by Denine »

Sure it is :lol:
But there's another mystery related to this...
This item appears in Genesis,DOS and Amiga versions...
However...in amiga it won't work on the pool under cementary.
Maybe it has another use somewhere,or authors decided to cut this?
But then, why they left Prince sign?You still can get it the same way as in Genesis version...
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Zepper
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Post by Zepper »

Personally, I don't remember of anything that's undiscovered in my old (NES) games. In those times without internet, but only videogame magazines, they were feeding me with newer info. ;)
strat
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Post by strat »

http://www.youtube.com/watch?v=ieozRZZs ... re=related

arrrgh! Here's something I just found

Guess playing every Super NES game from 1995 on would be a good idea. They seem to love this stuff.
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koitsu
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Post by koitsu »

You guys make me feel both old and like a n00b. I don't think I've found anything of this nature before.

Although I did play Megaman 1 and 2 with a friend of mine not too long ago and the way he went about getting certain items, boss order, and a few other "play-style" quirks made us start talking about the differences in how we each played. It's always a blast seeing someone jump off a ladder or perform some trick to accomplish something that you never thought of before, then you show them what you do and they go "WTF??!!?" :D
Ian A
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Post by Ian A »

I still don't know where the screw attack is in Metroid...
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clueless
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Post by clueless »

Ian A wrote:I still don't know where the screw attack is in Metroid...

In Norfare, western part.
Secret entrance to get Screw Attack is near the same column that one uses to get the energy tank at the end of a long tube of "jello mold" thingies that Samus jumps on.
Roth
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Post by Roth »

In Karnov, hidden items are revealed by jumping in certain places. In all my years of playing this game, I still find new hidden items that I didn't know about. A couple of years ago I even found some walls that you could blow up with bombs that I wasn't aware of.
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