Unlike the NES, the web browser is an evolving platform. Browser-specific APIs like this are often testbeds for APIs that will be put in the next version of HTML. So if your emulator supports both the Firefox and Chrome APIs, you're covered if either one gets accepted into the next version of HTML. So to continue the NES analogy, it's like making a game for a specific mapper.Bregalad wrote:My $2 : Making an emulator for a specific browser is, in my opinion as dumb as making a game for a specific emulator.
Announcing relaunch of Nezulator - now written in Javascript
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I'm not sure if I got the sarcasm/irony of your post, but I'm not using IE6, nor is Chrome open source as far as I know. On the other hand, Chrome is run by a company even more powerful than Microsoft. If you are against ultra-large-companies-sitting-on-their-monopoly you'd avoid Chrome even more then IE.3gengames wrote:You're right....lets use IE6 as the basis for all web development and not move forward with open source and high quality 21st technology. But I think we are mainly talking HTML5 tech, not just Chrome alone.
Not that I am opposed against chrome, I haven't ever tried it. I was just not sure what you were talking about.
Useless, lumbering half-wits don't scare us.
Woah, totally awesome, can't wait for this update!Zelex wrote:Yup, np3gengames wrote:Chrome is based off the Chromium browser, it's open source.But point aside....can we please get ROM loading from a file? I want to see some other stuff on this.
Yeah, I had to make a bunch of improvements to fix crystalis, super mario 3, and a bunch of others. AFAIK crystalis is working, but I haven't played all the way through.3gengames wrote:Woah, totally awesome, can't wait for this update!Also, I think the MMC3 mapper code or CPU code will need fixing. VNES was never to emulate Crystalis correctly. I don't know if you've fixed/upgraded the CPU at all, but something is off there in it's inner workings.
Woah, seems like you're on it. I think it was just nametables and IRQ being off. But I haven't played it all the way through on vNES, but it's probably fine.Zelex wrote:Yeah, I had to make a bunch of improvements to fix crystalis, super mario 3, and a bunch of others. AFAIK crystalis is working, but I haven't played all the way through.3gengames wrote:Woah, totally awesome, can't wait for this update!Also, I think the MMC3 mapper code or CPU code will need fixing. VNES was never to emulate Crystalis correctly. I don't know if you've fixed/upgraded the CPU at all, but something is off there in it's inner workings.
Cool. Does it do HTML5 localStorage for it? I think that should be added, so you can keep all your saves inside it....Just a feature I think would be cool.
Also, are you sure the emulators FPS counter is going by screen updates? It really hits a lot of drags, but still says in the 50-60FPS are, but is just......bad.
Also, are you sure the emulators FPS counter is going by screen updates? It really hits a lot of drags, but still says in the 50-60FPS are, but is just......bad.
Yup, HTML5 local storage3gengames wrote:Cool. Does it do HTML5 localStorage for it? I think that should be added, so you can keep all your saves inside it....Just a feature I think would be cool.
Also, are you sure the emulators FPS counter is going by screen updates? It really hits a lot of drags, but still says in the 50-60FPS are, but is just......bad.
no, I haven't verified the FPS counter yet.