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Posted: Sat Jun 11, 2011 12:27 am
by SatoshiMatrix
nothing too exciting but....
Rockman in a different sprite style than the classic we all know and Roll in a sort of 8-bit Marvel Vs Capcom sprite.
Posted: Sat Jun 11, 2011 12:57 pm
by tokumaru
SatoshiMatrix wrote:Rockman in a different sprite style
This is pretty cool. I always thought that Capcom should have updated the Rockman sprite some time along the way, since the original sprite is pretty ugly and looked badly outdated by the time the 6th game came out...
Posted: Thu Jun 16, 2011 12:16 am
by SatoshiMatrix
Posted: Sun Oct 30, 2011 11:11 pm
by SatoshiMatrix
Kain and Paladin Cecil
Retro Nintendo set. The person who ordered this wanted four sprites that represented the NES era, though I cheated and used 16-bit Link. It wasn't until after I took this photo that I noticed I needed to refuse the beads along his leg there.

Re: Satoshi Matrix Bead Sprites
Posted: Thu Dec 20, 2012 11:59 am
by SatoshiMatrix
Well I figured I should update this thread to show you guys some more recent stuff I've been doing. These are all commissions I've got for the holidays this year.

Protoman custom
Well, it wouldn't be me if I didn't do a Megaman sprite right? This is a 100% custom sprite based loosely on the Megaman Powered Up chibi style.

Yoshi & Baby Mario
Sure, it's been done to death, but a classic sprite from an excellent retro game that really stands the test of time.

Shantae!
My favorite videogame heroine returns in a enhanced custom sprite I've created based on the sexy half-genie's more recent DSi game. I've got plans for more Shantae sprites in the future as it really is one of the great underrated classics of our time.

[fat] Majin Buu
fat Majin Buu from Dragonball Z Buu's Fury for the GBA.
Family Guy's Stewie.

Usagi, Sailor Moon
A color enhanced sprite I've made from a Japan-only GameBoy game with cute mascots from the mid 90s. I'm not a Sailor Moon expert, but I based the colors off official art.
Re: Satoshi Matrix Bead Sprites
Posted: Thu Dec 20, 2012 12:37 pm
by Dwedit
Why is Stewie black?
Re: Satoshi Matrix Bead Sprites
Posted: Thu Dec 20, 2012 12:54 pm
by SatoshiMatrix
cuz iz gona rain!
actually though, he's not black at all. it's just the somewhat crappy lighting in the photo I took. the color is actually a light tan, sort of the color of sand, the same color as the Mario statue in the previous post.
Re: Satoshi Matrix Bead Sprites
Posted: Thu Dec 20, 2012 4:28 pm
by Bananmos
Here's my current TV decorations:
Re: Satoshi Matrix Bead Sprites
Posted: Sat Dec 22, 2012 5:47 pm
by SatoshiMatrix
a few more commissions done!

Picard and Data coaster
and one I'm especially proud of, Akira sprite based on the original poster.

Re: Satoshi Matrix Bead Sprites
Posted: Sat Dec 29, 2012 1:58 am
by SatoshiMatrix
here's my newest commission project.
One mega-fan has called upon me to spur up everlasting love retro gamers have for all things Megaman while we all ask Capcom:
To that end, I've decided to return to the abandoned Megaman Legends series with a tribute to the ever-helpful sidekick mechanic, Roll Caskett!
I'm rather pleased with how she turned out.
hope you enjoy and happy 25th, Rockman! As always, if you are interested in placing an order, simply pm me. Prices start at just $5.
Re: Satoshi Matrix Bead Sprites
Posted: Sat Dec 29, 2012 3:57 am
by Bregalad
This last portrais sure looks really good !
Now I wonder if those kind of games could be used to prototype video game graphics, so that I could spend more time away from my computer while still making progress on my NES projects (TM).
The problem is that - eventually you'll have to recopy the graphics back in the computer, and eventually it'll be a loose of time. Especially considering simple operations like shift all pixels in a direction, or draw a dithered surface, is faster to do on the computer.
Re: Satoshi Matrix Bead Sprites
Posted: Sat Dec 29, 2012 7:53 am
by thefox
Bregalad wrote:The problem is that - eventually you'll have to recopy the graphics back in the computer, and eventually it'll be a loose of time.
Taking a photo and resizing it down to individual pixels should work quite well.