dev cart used by Westwood Studios
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dev cart used by Westwood Studios
http://cgi.ebay.com/Original-Nintendo-N ... 9c528ffb4=
Looks like a ROM emulator, it also says "Program" and "Character" by those memory chips so maybe was made for use on NES. I see "Ten.." on it (can't see the rest) so I'd speculate it's a Tengen board. Who knows. Looks like it used an Atari ST to control it, it's rewired to a DB25 parallel port though and looks like it had a lot of mods done to it.
Too bad it won't be usable without the software for it, pretty interesting to see though.
Looks like a ROM emulator, it also says "Program" and "Character" by those memory chips so maybe was made for use on NES. I see "Ten.." on it (can't see the rest) so I'd speculate it's a Tengen board. Who knows. Looks like it used an Atari ST to control it, it's rewired to a DB25 parallel port though and looks like it had a lot of mods done to it.
Too bad it won't be usable without the software for it, pretty interesting to see though.
Stuff I can make out, though in no particular order:
Top left:
What looks like "PROG" and "Protected", unsure
Top:
??? ??? ??? for 64K bytes
Top right:
PROG RAM/???
SELECTS
(16 ????)
-----------
SRAM <dipswitch>
EPROM <dipswitch>
Bottom left:
Char RAM/???
SELECTS (8 ???)
<dipswitch> EPROM ??256 (??Kx8)
<dipswitch> ??? 256 (32Kx8)
Bottom right:
RESET
Also see some readings on one of the main PCBs that read "ATARI ST CART SLOT" and "HP ??? ANALYZER".
What a super weird device.
Really appreciate this part of the auction text though:
Top left:
What looks like "PROG" and "Protected", unsure
Top:
??? ??? ??? for 64K bytes
Top right:
PROG RAM/???
SELECTS
(16 ????)
-----------
SRAM <dipswitch>
EPROM <dipswitch>
Bottom left:
Char RAM/???
SELECTS (8 ???)
<dipswitch> EPROM ??256 (??Kx8)
<dipswitch> ??? 256 (32Kx8)
Bottom right:
RESET
Also see some readings on one of the main PCBs that read "ATARI ST CART SLOT" and "HP ??? ANALYZER".
What a super weird device.
Really appreciate this part of the auction text though:
*sigh*My video game experience starts and stops at playing them. ... I set the reserve fairly high because I do not mind if it has to sit in my garage for another 10 years before I get a good price.
Yeah, because it's so much more valuable after the EPROM(s) lose their data, heh. But I suppose in reality, the software to control it remotely is probably 'backed up' to a floppy disk somewhere, which is even less likely to be readable by now.koitsu wrote:*sigh*My video game experience starts and stops at playing them. ... I set the reserve fairly high because I do not mind if it has to sit in my garage for another 10 years before I get a good price.
3gengames: Yeah, I suppose so. Seller probably should have sold it "as-is", and not categorized as "good condition".
Price is already far beyond what I would pay for it.
Especially when you can get a copynes which does the same thing.Memblers wrote:Price is already far beyond what I would pay for it.
I wonder if a lot of that hardware was for some kind of debugging capability. When I'm developing NES software, I usually just use fceux's debugger. What would they have used back in the day?
In much the same way that I developed Lockjaw Tetromino Game for Game Boy Advance and Nintendo DS: develop hardware-independent portions of the game on a personal computer with the same CPU and port it. Back in the day they might have developed units of the game logic for Apple, Atari, or Commodore 8-bit computers using their native debuggers, and then just rewritten certain parts of the graphics engine for the NES. I seem to remember an NES game's music engine being ported from a C64 music engine; they forgot to eliminate one of the SID port writes.
By the Super NES era, they had rudimentary emulators on the Mac (Mirage, which became Silhouette).
By the Super NES era, they had rudimentary emulators on the Mac (Mirage, which became Silhouette).