Super Bat Puncher

A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.

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Ian A
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Post by Ian A »

Most excellent! You did a great job in telegraphing what power ups were coming, and when to use those power ups!

This is seriously a great game. I'm looking forward to the whole thing!
Drag
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Post by Drag »

Absolutely astounding work, the best I've seen so far!
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MottZilla
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Post by MottZilla »

I watched a few minutes of the gameplay video. It's really impressive from what I saw. I'll have to try out the demo.
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Dwedit
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Post by Dwedit »

This is AMAZING.
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!
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TmEE
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Post by TmEE »

I completed the demo on my NES an hour ago. I'm not sure about the challenge that would come after the game, I played through the stages again and could not really notice anything different. I saw one passage that requires being able to destroy blocks on top but could not get into it....

I very much look forward to the final game :D
lidnariq
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Post by lidnariq »

I know you're going to get tired of hearing praise eventually, but here's to hoping it's not yet — This is awesome!
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Bregalad
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Location: Caen, France

Post by Bregalad »

I love this :
Will you help me ?
-> OK -> Fine
Good alternative to endless Will you help ? No -> Will you help ? No etc... loops.

I'm pretty sure this game will be a total masterpiece.

HOWEVER an issue I have is that you need to press start on controller 2. Not only this is unpractical both when emulating and when playing on real hardware, but even worse the original Famicoms does NOT have a start button on controller 2.
Useless, lumbering half-wits don't scare us.
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Grumskiz
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Joined: Sat Mar 26, 2011 1:06 pm
Location: Germany

Post by Grumskiz »

There is a work around for that problem!
Let me quote miau's Homepage text:
For two players on a Japanese Famicom system, pause the game and press UP on the second controller.
(taken from http://morphcat.de/superbatpuncher/)
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Hojo_Norem
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Post by Hojo_Norem »

Wow! Great looking (and sounding) game you have there. Is it going to be PAL compatible or am I going to finally have a excuse to import a US machine? ^_^
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Kasumi
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Post by Kasumi »

Looking pretty good. One odd thing is that you can pause during the game over screen.
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Kasumi
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Post by Kasumi »

I'm not sure about the challenge that would come after the game,
I found it. It's in the first level. You find the dude you see after the credits and he gives you a mission. If that's not enough hints, I can totally spoil it, but I'd rather not. :D

(sorry for double post)
tepples
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Post by tepples »

If the finished product is as good as these first two missions, I'm pretty sure I'll want the finished product on a cartridge. Is there a place where I can donate, pledge, kickstart, preorder, etc.?
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Kasumi
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Post by Kasumi »

And, now beat the challenge zone. One MUST take damage to complete it.
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Bregalad
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Post by Bregalad »

Am I the only one who is stuck at level 1 ? I can't find a way to beat it.
Useless, lumbering half-wits don't scare us.
tepples
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Post by tepples »

Did you watch the video?
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