[/img]how to make a rom like what is in this pic by hacking
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how to make a rom like what is in this pic by hacking
i want to make a rom like this by hacking including diverse games.how?
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[/img]No-Carrier has a multicard menu system available on his web page (along alot of other very cool thing). Pretty easy to use too!
http://www.no-carrier.com/
http://www.no-carrier.com/
who're Memblers?3gengames wrote:I believe Memblers [And probably other people.] have ROM's that you can put NROM games on a cart and make a multicart. Although, when you want to start mixing in other mapper games, you'll have to rewrite the program for them, and it's probably not worth it.
and how can i do that?and what's the requirements?
sorry i wanna do it on my ownSkinnyV wrote:No-Carrier has a multicard menu system available on his web page (along alot of other very cool thing). Pretty easy to use too!
http://www.no-carrier.com/
guys , noone know how?!!
help me plz
MottZilla made a program to do that, in this thread but the link seem to not work. That uses MMC1, and I've also made an MMC1 multicart before with simple NROM stuff. Only odd thing I ran into was wanting to play Pooyan, it's a 16kB ROM but it uses mirrored addresses for something (copy protection?). I fixed it easily though.
To do it yourself you have to know what mapper you're using, then understand how the CPU runs the game (reset vector, NMI vector, etc).
To do it yourself you have to know what mapper you're using, then understand how the CPU runs the game (reset vector, NMI vector, etc).
can u upload it 4 me plz?Memblers wrote:MottZilla made a program to do that, in this thread but the link seem to not work. That uses MMC1, and I've also made an MMC1 multicart before with simple NROM stuff. Only odd thing I ran into was wanting to play Pooyan, it's a 16kB ROM but it uses mirrored addresses for something (copy protection?). I fixed it easily though.
To do it yourself you have to know what mapper you're using, then understand how the CPU runs the game (reset vector, NMI vector, etc).
It's not the full thing (no games included), but this main part of the source shows most of what was involved. And the .NES file shows it in action. 
http://www.parodius.com/~memblers/nes/multmenu.nes
http://www.parodius.com/~memblers/nes/multi.s
This cart didn't even work right on my MMC1 board, turns out it was because it was some specific version of MMC1A that starts in a random bank.
http://www.parodius.com/~memblers/nes/multmenu.nes
http://www.parodius.com/~memblers/nes/multi.s
This cart didn't even work right on my MMC1 board, turns out it was because it was some specific version of MMC1A that starts in a random bank.
sorry i mean the MMC1Memblers wrote:It's not the full thing (no games included), but this main part of the source shows most of what was involved. And the .NES file shows it in action.
http://www.parodius.com/~memblers/nes/multmenu.nes
http://www.parodius.com/~memblers/nes/multi.s
This cart didn't even work right on my MMC1 board, turns out it was because it was some specific version of MMC1A that starts in a random bank.
can u upload it 4 me?