Pier Solar is in C. I still have to grab a copy some day. And that sounds like crap. I'm sure if any of us had a 68K, none of our games of any scope would slow down. That thing is powerful.MottZilla wrote:There is a rumor that Mega Man The Wily Wars was programmed in C for Genesis and is the explanation for why the game suffers from A LOT of slowdown compared to the NES versions. Seriously the game slows down while fighting CutMan if he throws his projectile as I recall which the NES version didn't.
That's not to say that you couldn't make a decent game in C for Genesis. Maybe 68000 compilers generate better code today too. But as with any system certain things will discourage homebrew development such as Sound & Music tools as well as alternative development platforms that may be more appealing or easier.
Traitorous thoughts: Genesis/SMS development resources?
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