I'm real interested in ordering a PowerPak, but from the product page, I saw:
"There may still be some sprite related graphics glitches on some NES systems."
In which cases do the glitches occur?
On which systems?
Also,
how often does the mappers file get updated?
Is it pretty stable so far for most games?
Questions About the PowerPak
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djcouchycouch
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As I understand it, the sprite glitch comes from early units that had noise issues related to bus capacitance. Later units used resistors on certain data lines, which fixed OAM DMA.
But this notice caused me a lot of angst when I ran into a problem with sprite flicker a couple years ago when I was working on LJ65. I had someone try it with an EPROM programmer, and it turned out to be not the PowerPak's fault at all but a newly discovered glitch in the PPU's OAM refresh.
But this notice caused me a lot of angst when I ran into a problem with sprite flicker a couple years ago when I was working on LJ65. I had someone try it with an EPROM programmer, and it turned out to be not the PowerPak's fault at all but a newly discovered glitch in the PPU's OAM refresh.
Re: Questions About the PowerPak
Not very often. It's very stable for all games that work. It's not some unsound hardware, it works very well. But you need a real NES console.shawnleblanc wrote: Also,
how often does the mappers file get updated?
Is it pretty stable so far for most games?