What could make a pirate cart only work on clone?

Discuss hardware-related topics, such as development cartridges, CopyNES, PowerPak, EPROMs, or whatever.

Moderators: B00daW, Moderators

User avatar
infiniteneslives
Posts: 2102
Joined: Mon Apr 04, 2011 11:49 am
Location: WhereverIparkIt, USA
Contact:

Re:

Post by infiniteneslives »

infiniteneslives wrote:I can see /OE grounded, it doesn't allow for making use of CHR /RD signal but it's not of much concern.
So close, but so far away...
If you're gonna play the Game Boy, you gotta learn to play it right. -Kenny Rogers
lidnariq
Posts: 10677
Joined: Sun Apr 13, 2008 11:12 am
Location: Seattle

Re: Re:

Post by lidnariq »

The famiclone had no address/data multiplexing, so no bus conflict. Oops.
pemdawg
Posts: 41
Joined: Sat Oct 13, 2012 3:05 pm

Re: What could make a pirate cart only work on clone?

Post by pemdawg »

Has anyone ever figured this out? I bought 2 copies, one for my brother and the other for myself, but I am at an impasse with how to get them running on genuine Nintendo systems. If anyone is interested, I can send the boards to you to hack on.
User avatar
infiniteneslives
Posts: 2102
Joined: Mon Apr 04, 2011 11:49 am
Location: WhereverIparkIt, USA
Contact:

Re: What could make a pirate cart only work on clone?

Post by infiniteneslives »

Has anyone ever figured this out? I bought 2 copies, one for my brother and the other for myself, but I am at an impasse with how to get them running on genuine Nintendo systems. If anyone is interested, I can send the boards to you to hack on.
The answer is only a few posts back... :)
Rocket wrote:With a help from our friend from polish forum dic-sc7, we found a solution to make this cart working on real hardware (Famicom/NES). All you need to do is simply desolder OE pin from CHR-RAM and solder it to unused CHR/RD pin 17:
Image
If you're gonna play the Game Boy, you gotta learn to play it right. -Kenny Rogers
pemdawg
Posts: 41
Joined: Sat Oct 13, 2012 3:05 pm

Re: What could make a pirate cart only work on clone?

Post by pemdawg »

I did that, and it did nothing to get this running. That only apparently works on the 150 in 1.
SkinnyV
Posts: 427
Joined: Wed May 04, 2011 2:41 pm
Location: Montréal, Canada
Contact:

Re: What could make a pirate cart only work on clone?

Post by SkinnyV »

I tried it with the specific cart discussed in this thread and it work perfectly. You have to lift the /OE pin from the pad and then wire it to /CHR-RD on the cart connector. If you just wire it without lifting the pin it doesn't work.
GameMachineJames
Posts: 45
Joined: Mon Feb 04, 2013 8:48 am

Re: What could make a pirate cart only work on clone?

Post by GameMachineJames »

SkinnyV if you don't mind me asking, where can you get this particular multicart?
SkinnyV
Posts: 427
Joined: Wed May 04, 2011 2:41 pm
Location: Montréal, Canada
Contact:

Re: What could make a pirate cart only work on clone?

Post by SkinnyV »

I got 2 from a user on another forum.
pemdawg
Posts: 41
Joined: Sat Oct 13, 2012 3:05 pm

Re: What could make a pirate cart only work on clone?

Post by pemdawg »

SkinnyV: I have given up on my carts. If you're willing, I could pay you to get mine functioning. I would hate to feel like I wasted money on buying them, and with as many games as are on them, I am cool spending a bit more to get them working.
User avatar
blargg
Posts: 3717
Joined: Mon Sep 27, 2004 8:33 am
Location: Central Texas, USA
Contact:

Re: What could make a pirate cart only work on clone?

Post by blargg »

Remember that you can save on shipping by opening the cartridge and sending only the PCB, not the shell.
SkinnyV
Posts: 427
Joined: Wed May 04, 2011 2:41 pm
Location: Montréal, Canada
Contact:

Re: What could make a pirate cart only work on clone?

Post by SkinnyV »

If it's only for your personal copy, I will do it for free if you are unable to do it yourself.
User avatar
byemu
Posts: 296
Joined: Mon Sep 05, 2011 5:56 pm
Contact:

Re: What could make a pirate cart only work on clone?

Post by byemu »

I have some cartridge like this(PPU /RD not connect to the VROM or CRAM)!
see the photos
front(cartridge pin 17 not connected)
http://i.imgur.com/I5OqdS8.jpg

back
http://i.imgur.com/NVQHIRk.jpg

I found on my dumper device,it can read the vrom data,and write the cram,but on real famicom,can not read the vrom(read/write cram) data correct.

When I dumped the rom use tapedump and chip-on-board famicom,then the rom can work on emu correct.
jamsblast
Posts: 6
Joined: Tue Jun 16, 2015 1:01 am

Re: What could make a pirate cart only work on clone?

Post by jamsblast »

byemu wrote:I have some cartridge like this(PPU /RD not connect to the VROM or CRAM)!
see the photos
front(cartridge pin 17 not connected)
http://i.imgur.com/I5OqdS8.jpg

back
http://i.imgur.com/NVQHIRk.jpg

I found on my dumper device,it can read the vrom data,and write the cram,but on real famicom,can not read the vrom(read/write cram) data correct.

When I dumped the rom use tapedump and chip-on-board famicom,then the rom can work on emu correct.
I'm currently trying to figure out how to make work a cartridge who works on noac on my famiclone. Lifted pin 24 (OE) from CHR-RAM (chip km681000blg, who is a cmos sram) and pin 24 from a hy6264alj-10 chip ( also a sram) and use a wire soldered to pin 17 of the cartridge, but no results, glitched menu, and glitched games.

Sorry for reviving an old post, but, I don't know what else can I do for this problem.
SkinnyV
Posts: 427
Joined: Wed May 04, 2011 2:41 pm
Location: Montréal, Canada
Contact:

Re: What could make a pirate cart only work on clone?

Post by SkinnyV »

Unless you are talking about the same cart that was discussed in this thread, it might be easier if you would show hi-def scan of both side of the PCB and also describe a bit what is happening.
Post Reply