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Re:
Posted: Sat Jan 26, 2013 12:15 am
by infiniteneslives
infiniteneslives wrote:I can see /OE grounded, it doesn't allow for making use of CHR /RD signal but it's not of much concern.
So close, but so far away...
Re: Re:
Posted: Sat Jan 26, 2013 12:33 am
by lidnariq
The famiclone had no address/data multiplexing, so no bus conflict. Oops.
Re: What could make a pirate cart only work on clone?
Posted: Mon Jan 28, 2013 12:18 pm
by pemdawg
Has anyone ever figured this out? I bought 2 copies, one for my brother and the other for myself, but I am at an impasse with how to get them running on genuine Nintendo systems. If anyone is interested, I can send the boards to you to hack on.
Re: What could make a pirate cart only work on clone?
Posted: Mon Jan 28, 2013 12:24 pm
by infiniteneslives
Has anyone ever figured this out? I bought 2 copies, one for my brother and the other for myself, but I am at an impasse with how to get them running on genuine Nintendo systems. If anyone is interested, I can send the boards to you to hack on.
The answer is only a few posts back...
Rocket wrote:With a help from our friend from polish forum dic-sc7, we found a solution to make this cart working on real hardware (Famicom/NES). All you need to do is simply desolder OE pin from CHR-RAM and solder it to unused CHR/RD pin 17:

Re: What could make a pirate cart only work on clone?
Posted: Mon Jan 28, 2013 7:08 pm
by pemdawg
I did that, and it did nothing to get this running. That only apparently works on the 150 in 1.
Re: What could make a pirate cart only work on clone?
Posted: Tue Jan 29, 2013 2:27 pm
by SkinnyV
I tried it with the specific cart discussed in this thread and it work perfectly. You have to lift the /OE pin from the pad and then wire it to /CHR-RD on the cart connector. If you just wire it without lifting the pin it doesn't work.
Re: What could make a pirate cart only work on clone?
Posted: Mon Feb 04, 2013 8:51 am
by GameMachineJames
SkinnyV if you don't mind me asking, where can you get this particular multicart?
Re: What could make a pirate cart only work on clone?
Posted: Mon Feb 04, 2013 11:11 am
by SkinnyV
I got 2 from a user on another forum.
Re: What could make a pirate cart only work on clone?
Posted: Thu Mar 28, 2013 7:34 am
by pemdawg
SkinnyV: I have given up on my carts. If you're willing, I could pay you to get mine functioning. I would hate to feel like I wasted money on buying them, and with as many games as are on them, I am cool spending a bit more to get them working.
Re: What could make a pirate cart only work on clone?
Posted: Thu Mar 28, 2013 9:21 am
by blargg
Remember that you can save on shipping by opening the cartridge and sending only the PCB, not the shell.
Re: What could make a pirate cart only work on clone?
Posted: Thu Mar 28, 2013 9:54 am
by SkinnyV
If it's only for your personal copy, I will do it for free if you are unable to do it yourself.
Re: What could make a pirate cart only work on clone?
Posted: Sat Apr 06, 2013 2:28 am
by byemu
I have some cartridge like this(PPU /RD not connect to the VROM or CRAM)!
see the photos
front(cartridge pin 17 not connected)
http://i.imgur.com/I5OqdS8.jpg
back
http://i.imgur.com/NVQHIRk.jpg
I found on my dumper device,it can read the vrom data,and write the cram,but on real famicom,can not read the vrom(read/write cram) data correct.
When I dumped the rom use tapedump and chip-on-board famicom,then the rom can work on emu correct.
Re: What could make a pirate cart only work on clone?
Posted: Tue Jun 16, 2015 7:46 pm
by jamsblast
byemu wrote:I have some cartridge like this(PPU /RD not connect to the VROM or CRAM)!
see the photos
front(cartridge pin 17 not connected)
http://i.imgur.com/I5OqdS8.jpg
back
http://i.imgur.com/NVQHIRk.jpg
I found on my dumper device,it can read the vrom data,and write the cram,but on real famicom,can not read the vrom(read/write cram) data correct.
When I dumped the rom use tapedump and chip-on-board famicom,then the rom can work on emu correct.
I'm currently trying to figure out how to make work a cartridge who works on noac on my famiclone. Lifted pin 24 (OE) from CHR-RAM (chip km681000blg, who is a cmos sram) and pin 24 from a hy6264alj-10 chip ( also a sram) and use a wire soldered to pin 17 of the cartridge, but no results, glitched menu, and glitched games.
Sorry for reviving an old post, but, I don't know what else can I do for this problem.
Re: What could make a pirate cart only work on clone?
Posted: Wed Jul 08, 2015 10:26 am
by SkinnyV
Unless you are talking about the same cart that was discussed in this thread, it might be easier if you would show hi-def scan of both side of the PCB and also describe a bit what is happening.