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Posted: Thu Sep 01, 2011 12:15 am
by SatoshiMatrix
Alright guys. After a delay I tried to avoid, I've got the next part finally finished. Here's part 5, #59-50 I hope you enjoy!

Be sure to leave your comments. I love hearing from you guys.

Posted: Thu Sep 01, 2011 12:18 am
by infiniteneslives
I wouldn't get to worked up on any delays, I'm still trying to keep up with you personally :)

Posted: Thu Sep 01, 2011 1:30 am
by Bregalad
I don't have much to say but this should be a lot of work to write all those reviews for all those games ! (not to say you had to pick 100 games among a 1k+ collection which was probably a lot of work too).

I just quick-read them, but they look like very well written.
I'm sure I'm going to discover a few unknow gems among the games you lists (when I'll have the time). Shadow of the Ninja looks prettty damn cool and I haven't heard of this title before.

I have to agree though that it's really weird a pirated chineese SMW game made it on the list. I haven't tried it, and graphically it looks amazing (well it's just ripped SNES graphics but I'm surprised how well it works), but I bet the gameply is crappy, as with all chineese pirated games I've ever played.

Posted: Thu Sep 01, 2011 6:56 am
by SatoshiMatrix
With all due respect, you shouldn't bash something until you have personal experience with it. As you astutely surmised, I underwent extensive backgroun playtesting to determine which games would make the list and which would only be honorable mentions. I more I played Super Mario World pirate the more I realized it isn't nearly as shotty as I would have thought, and it's not only rather good among pirates, but also the entire library at large.

The Super Mario World pirate is rather incredible as far as Hong Kong Originals go. It may only be 28 stages to the Mario World's what, 96? But still, it shows a huge effort on the Chinese pirates. Even though its a backport, everything had to be created from the ground up which is quite a feat.

It does have a flaw with the physics engine that causes mario to come to a sudden stop when you jump from full speed, but can be corrected with a simple 1 line GameGenie code.

So yeah. I urge you guys to try playing it first (with the GG code to fix the running bug). I think you'll find it's a lot better than you'd initially think.

Posted: Thu Sep 01, 2011 7:10 am
by Dwedit
Can I safely assume that "Time Lord" won't make the list?

Posted: Thu Sep 01, 2011 7:13 am
by SatoshiMatrix
With a few notable exceptions, I'm not a big fan of most of Rare's NES games. Although I own and have played Time Lord in preparing this list, I'll give the spoiler that no, Time Lord is not among the top 100 NES/Famicom games of all time.

Posted: Fri Sep 02, 2011 6:27 am
by Denine
Dwedit wrote:Can I safely assume that "Time Lord" won't make the list?
Question for Satoshi time!
Will any Dizzy game make it into the list?

Posted: Fri Sep 02, 2011 9:15 am
by SatoshiMatrix
I'm not British, so I don't have a particular connection to the Dizzy games, though I don't think they're bad. I do rather like Go Dizzy Go, but I don't think it'll make the list, no. Maybe as an honorable mention.

The problem is as I stated on the offset, that the NES library is so massive that to narrow it down to just 100 means that there's a lot of really good games that don't get picked only because there's no room for them after my personal preferences. If your favorite NES game doesn't make it to the top 100, all it means is that I don't have enough of a personal connection with it to put it in the list.

Posted: Fri Sep 02, 2011 12:13 pm
by 3gengames
I love Dizzy, great music and amazing graphics, and good gameplay too. That's a shame, but still, I think it's an okay list. :)

Posted: Tue Sep 06, 2011 12:39 pm
by Hamtaro126
Not even Hebereke/Ufouria?

Posted: Mon Sep 19, 2011 2:35 pm
by SatoshiMatrix
Hey guys, I'm not dead yet! Just been super busy with school and my best friend's wedding. I've finally finished the next entry so

here's part 6, #49-40 I hope you enjoy!

Posted: Mon Sep 19, 2011 3:37 pm
by Dwedit
I was just reading the Zelda 2 entry, and you mentioned that the Famicom Disk System used FM synthesis. This is not correct. Even though it sounds a little like an Adlib card, it is actually wavetable synthesis with a 64-sample wave. It also supports vibrato and sweep envelopes.

Posted: Mon Sep 19, 2011 3:44 pm
by SatoshiMatrix
Thanks. I'm not an expert on the FDS hardware at all, so I need these sorts of corrections. I'll be sure to edit the post.

Posted: Mon Sep 19, 2011 4:17 pm
by tepples
Vibrato is technically frequency modulation, but it's not frequency modulation synthesis because the modulator runs at low frequency (LFO), not audio frequency like in the Yamaha OPL/OPN chips. Hardware vibrato might be responsible for the confusion between the Game Boy/PC Engine style wavetable channel in the FDS and proper Yamaha style FM synthesis.

Posted: Mon Sep 19, 2011 5:01 pm
by Luke
I'm really enjoying this countdown; almost every entry contains some details that I was unaware of. e.g. I had no idea that the premise of the Wai Wai World games was so cool. Keep up the good work! :D