Could someone give me the adress to...
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- For making cartridges of your Super NES games, see Reproduction.
Oh shot... Now i understand you guys, i don't have a bit of experience in ASM, i'm just dreaming, anyway, thanks for the tips to fix the SNES!3gengames wrote:You do know to add a CD to it would require you to also program it and then also incorporate it into a program of some sort....right?IvanDSM wrote:tepples, i'll try doing that.
MottZilla, so it just wouldn't work?
I can't think of something cool to put here.
But koitsu! Throw in an nVidia 580 GTX, Core i7, SoundBlaster X-Fi, CD-storage, and your SNES will be absolutely ROCKING with that 21KB/frame video transfer rate! (2.48MB/s B-bus->A-bus, cut in half for sending via A-bus->PPU, 60fps.) Imagine those beautiful 3D renders in glorious RGB332 / 224x144 @ 30fps.koitsu wrote:You're not going to be happy to hear what I have to say if you're doing it for the reasons I think you are...
(Or route the video through your new device, and treat the SNES like a glorified controller port. Because why not?)
No fake beta thing, i was just thinking on it for some kind of expansion...
A 2nd project was to make it accept Audio CDs, VCDs, SVCDs and exploring CD-ROMS with the ability of opening video and sound files.
If i wanted to do a fake device i would ask "How can i make a SNES-CD that plays Never Gonna Give You Up
upon loaded?"
Edit: Just for fun, SNES itself has a hell emulator. Just disassemble the EJECT button (Only American ones, no European or Japanese!) and TRY to make it again. Welcome to hell!
A 2nd project was to make it accept Audio CDs, VCDs, SVCDs and exploring CD-ROMS with the ability of opening video and sound files.
If i wanted to do a fake device i would ask "How can i make a SNES-CD that plays Never Gonna Give You Up
upon loaded?"
Edit: Just for fun, SNES itself has a hell emulator. Just disassemble the EJECT button (Only American ones, no European or Japanese!) and TRY to make it again. Welcome to hell!
I can't think of something cool to put here.
Nah -- byuu's response was spot on, and is also one of the original reasons why Nintendo scrapped the Play Station (CD drive for the SNES/SFC). And no that name isn't a typo.Bregalad wrote:Let me guess : Pass it as an "authentic Playstation beta devkit" and sell it for a very high price ?
You're not going to be happy to hear what I have to say if you're doing it for the reasons I think you are...
Last edited by koitsu on Thu Sep 01, 2011 7:10 am, edited 1 time in total.
And that's exactly what I thought you were going to say. :(IvanDSM wrote:No fake beta thing, i was just thinking on it for some kind of expansion...
A 2nd project was to make it accept Audio CDs, VCDs, SVCDs and exploring CD-ROMS with the ability of opening video and sound files.
If i wanted to do a fake device i would ask "How can i make a SNES-CD that plays Never Gonna Give You Up
upon loaded?"
Edit: Just for fun, SNES itself has a hell emulator. Just disassemble the EJECT button (Only American ones, no European or Japanese!) and TRY to make it again. Welcome to hell!
How do you plan on solving the bus bandwidth issue? As byuu said, you've got about 21KBytes/sec worth of bandwidth between the PPU and main system memory.
This is one of the reasons Nintendo originally scrapped their CD drive for the SNES/SFC (which was originally called the Play Station, made by Sony -- no joke). There wasn't enough bus bandwidth to do full-screen video playback. I'm not making this up. It's difficult to find confirmation on the web of this, but this is pretty much the best explanation. Watch the entire video, don't skip around.
So, good luck with this project... (where's the little emoticon with rolling eyes? Oh that's some other forum software)