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Posted: Wed Aug 31, 2011 11:17 am
by MottZilla
If you want to use CDROM with SNES, try using the PC-Engine CDROM. I bet it could work. Sega CD has alot more going on with it. But in the end it will just be a neat gimmick since you would have no real games and no real production of the device more than likely.

Posted: Wed Aug 31, 2011 12:52 pm
by IvanDSM
tepples, i'll try doing that.

MottZilla, so it just wouldn't work?

Posted: Wed Aug 31, 2011 12:54 pm
by 3gengames
IvanDSM wrote:tepples, i'll try doing that.

MottZilla, so it just wouldn't work?
You do know to add a CD to it would require you to also program it and then also incorporate it into a program of some sort....right?

Posted: Wed Aug 31, 2011 1:18 pm
by IvanDSM
3gengames wrote:
IvanDSM wrote:tepples, i'll try doing that.

MottZilla, so it just wouldn't work?
You do know to add a CD to it would require you to also program it and then also incorporate it into a program of some sort....right?
Oh shot... Now i understand you guys, i don't have a bit of experience in ASM, i'm just dreaming, anyway, thanks for the tips to fix the SNES! :)

Posted: Wed Aug 31, 2011 1:25 pm
by tokumaru
IvanDSM wrote:Interesting though the system's running on PAL-M mode, the sound is not slowed down.
PAL-M is 60Hz, just like NTSC, so there's no reason for slowdowns.

Posted: Wed Aug 31, 2011 1:31 pm
by IvanDSM
tokumaru wrote:
IvanDSM wrote:Interesting though the system's running on PAL-M mode, the sound is not slowed down.
PAL-M is 60Hz, just like NTSC, so there's no reason for slowdowns.
Oh, thanks! :) I thought every PAL was 50hz.

Posted: Wed Aug 31, 2011 11:59 pm
by koitsu
Simple question:

What exactly is your intended purpose behind hooking up and being able to utilise a CD-ROM drive on a SNES/SFC?

You're not going to be happy to hear what I have to say if you're doing it for the reasons I think you are...

Posted: Thu Sep 01, 2011 12:06 am
by Bregalad

You're not going to be happy to hear what I have to say if you're doing it for the reasons I think you are...
Let me guess : Pass it as an "authentic Playstation beta devkit" and sell it for a very high price ?

Posted: Thu Sep 01, 2011 12:58 am
by Near
koitsu wrote:You're not going to be happy to hear what I have to say if you're doing it for the reasons I think you are...
But koitsu! Throw in an nVidia 580 GTX, Core i7, SoundBlaster X-Fi, CD-storage, and your SNES will be absolutely ROCKING with that 21KB/frame video transfer rate! (2.48MB/s B-bus->A-bus, cut in half for sending via A-bus->PPU, 60fps.) Imagine those beautiful 3D renders in glorious RGB332 / 224x144 @ 30fps.

(Or route the video through your new device, and treat the SNES like a glorified controller port. Because why not?)

Posted: Thu Sep 01, 2011 1:31 am
by Bregalad
(Or route the video through your new device, and treat the SNES like a glorified controller port. Because why not?)
That's pretty much what the Super Game Boy does I guess.

Posted: Thu Sep 01, 2011 2:04 am
by IvanDSM
No fake beta thing, i was just thinking on it for some kind of expansion...

A 2nd project was to make it accept Audio CDs, VCDs, SVCDs and exploring CD-ROMS with the ability of opening video and sound files.

If i wanted to do a fake device i would ask "How can i make a SNES-CD that plays Never Gonna Give You Up
upon loaded?"

Edit: Just for fun, SNES itself has a hell emulator. Just disassemble the EJECT button (Only American ones, no European or Japanese!) and TRY to make it again. Welcome to hell!

Posted: Thu Sep 01, 2011 5:00 am
by cpow
IvanDSM wrote: Edit: Just for fun, SNES itself has a hell emulator. Just disassemble the EJECT button (Only American ones, no European or Japanese!) and TRY to make it again. Welcome to hell!
Ok...lost me there. Lurking++.

Posted: Thu Sep 01, 2011 7:05 am
by koitsu
Bregalad wrote:

You're not going to be happy to hear what I have to say if you're doing it for the reasons I think you are...
Let me guess : Pass it as an "authentic Playstation beta devkit" and sell it for a very high price ?
Nah -- byuu's response was spot on, and is also one of the original reasons why Nintendo scrapped the Play Station (CD drive for the SNES/SFC). And no that name isn't a typo.

Posted: Thu Sep 01, 2011 7:07 am
by koitsu
IvanDSM wrote:No fake beta thing, i was just thinking on it for some kind of expansion...

A 2nd project was to make it accept Audio CDs, VCDs, SVCDs and exploring CD-ROMS with the ability of opening video and sound files.

If i wanted to do a fake device i would ask "How can i make a SNES-CD that plays Never Gonna Give You Up
upon loaded?"

Edit: Just for fun, SNES itself has a hell emulator. Just disassemble the EJECT button (Only American ones, no European or Japanese!) and TRY to make it again. Welcome to hell!
And that's exactly what I thought you were going to say. :(

How do you plan on solving the bus bandwidth issue? As byuu said, you've got about 21KBytes/sec worth of bandwidth between the PPU and main system memory.

This is one of the reasons Nintendo originally scrapped their CD drive for the SNES/SFC (which was originally called the Play Station, made by Sony -- no joke). There wasn't enough bus bandwidth to do full-screen video playback. I'm not making this up. It's difficult to find confirmation on the web of this, but this is pretty much the best explanation. Watch the entire video, don't skip around.

So, good luck with this project... (where's the little emoticon with rolling eyes? Oh that's some other forum software)

Posted: Thu Sep 01, 2011 7:14 am
by IvanDSM
koitsu, i know about the Play Station story and all the issues with PHILIPS and SONY from SNES-CD.