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Quick reproduction question
Posted: Mon Sep 05, 2011 10:45 am
by Hilmarf
I have a gyromite cartridge with converter I opened and replaced the game board with a original Akumajō Densetsu famicom board. Recently I ordered some reproduction chips with english translation of Akumajō Densetsu.
My question is: Will these fit right in? Or does repro chips usually have different outputs for datalines etc so rewiring would be needed? Even though it's not a donor pcb, but the official one? I can just solder them out and swap 'em right?
Posted: Mon Sep 05, 2011 10:54 am
by 3gengames
Not sure. If Nintendo made the board, then probably not. If somebody else did though, maybe. I'm leaning towards it'd need rewired though.
Posted: Mon Sep 05, 2011 11:17 am
by FARID
Present a high quality picture from the board which you want to work on it. I am sure it will save time of people who trying to help you.
Posted: Mon Sep 05, 2011 11:23 am
by 3gengames
Re: Quick reproduction question
Posted: Mon Sep 05, 2011 2:44 pm
by Jeroen
Hilmarf wrote:I have a gyromite cartridge with converter I opened and replaced the game board with a original Akumajō Densetsu famicom board. Recently I ordered some reproduction chips with english translation of Akumajō Densetsu.
My question is: Will these fit right in? Or does repro chips usually have different outputs for datalines etc so rewiring would be needed? Even though it's not a donor pcb, but the official one? I can just solder them out and swap 'em right?
You wont have the extra audio unless you wire a wire on the converter and a resistor in your nes. That being said...are you sure you wanna ruin a perfectly good japanese cart and put the English translation on?
Posted: Mon Sep 05, 2011 5:28 pm
by MottZilla
I think Konami VRC series boards need the same rewiring as Nintendo made boards.
While it's a fair question about using a perfectly good japanese cartridge for it, it's less bothersome so long as he doesn't dispose of the original MaskROMs. Although that brings up something I wonder which is what really is the point of having the translation? It's not really a game with much reading and none of it is critical.
Also there are no such thing as "reproduction chips". You ordered either EPROMs or FlashROMs. EPROMs are much more likely.
Posted: Tue Sep 06, 2011 1:36 pm
by Hilmarf
Hi. Thanks for all the help guys. I have already resistor moded the nes. I will solder a wire on the converter also if I could get some help
I don't really know why I got the english translation either, I just thought I'd make the cart as "perfect" as possible before I played through it, since I haven't played it before.
This is the first cartridge I am "ruining". Im sorry about that, I don't like using donors either, but I wanted the extra sound channels.
Posted: Tue Sep 06, 2011 3:34 pm
by MottZilla
Well if you never played through CV3 at all I can understand wanting to be able to read the text. However I recommend the PowerPAK over creating "reproductions". You can still play the games without the work of soldering and the result is the same.
Posted: Tue Sep 06, 2011 4:05 pm
by tepples
MottZilla wrote:However I recommend the PowerPAK over creating "reproductions".
Unless all you can get in your part of the world are PowerPak-incompatible NES clones.
Hilmarf: Do you have an authentic NES or a clone?
Posted: Wed Sep 07, 2011 12:53 pm
by Hilmarf
I have a original pal nes and a original ntsc nes, so no problem there
Castlevania 3 can't be played on a powerpak.
Posted: Wed Sep 07, 2011 12:57 pm
by Jeroen
The japanese version works fine on powerpak.
Posted: Thu Sep 08, 2011 12:19 pm
by MottZilla
CV3 for US and Euro version could easily work on the PowerPAK if the MMC5 mapper was partially implemented enough. CV3 doesn't really use too many of its features. But no one has worked on it. The FPGA is supposed to be big enough to support a MMC5 implementation.
Posted: Wed Sep 21, 2011 4:22 pm
by Hilmarf
So I took on this "big" project for nothing?
I thought the game was mapper MMC5 and the VR6 was a expansion chip, but VR6 is a mapper that's emulated on PowerPak? Or it runs because of the FDS bios or somthing?
If it really runs on PowerPak, I guess I will finish up the project and just sell it o_O
Bummer...or..well...kinda easier and space saving ^^
Posted: Mon Sep 26, 2011 12:50 pm
by Jeroen
Both vrc6 and mmc5 are mappers...its just that the powerpak only emulators the previous one. Which is what the japanese version of the game runs on.