One way scrolling game == shame?

You can talk about almost anything that you want to on this board.

Moderator: Moderators

Denine
Posts: 397
Joined: Wed Feb 17, 2010 5:42 pm

One way scrolling game == shame?

Post by Denine »

Hi.
So, I'm developing new game.I have scrolling engine almost done, it can scroll in two ways(right and left).Everything nice and blah, blah, blah...
But in my game I want to make only 1 way scroll.Like SMB, only scroll in right.There's no technical problems.I just wonder if making a platform game that scrolls in 1 way only is a shame? What do you, guys, think about games like that? Any thoughts?
User avatar
thefox
Posts: 3139
Joined: Mon Jan 03, 2005 10:36 am
Location: Tampere, Finland
Contact:

Post by thefox »

It's purely a design choice, so no shame in doing it. I doubt anybody is going to disagree with me.
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi
3gengames
Formerly 65024U
Posts: 2281
Joined: Sat Mar 27, 2010 12:57 pm

Post by 3gengames »

I don't think it's that bad, just annoying when you miss an item and can't go back. What ever you want to do Denine, you're game. :)
UncleSporky
Posts: 388
Joined: Sat Nov 17, 2007 8:44 pm

Post by UncleSporky »

It depends on a lot of things. If it's a game like Adventure Island where the goal is to move forward at a breakneck pace, then it's no problem. It's not a problem in a scrolling space shooter, or otherwise auto-scrolling levels.

If it's exactly like SMB, that might annoy some people, but if your game is properly designed around that limitation then it shouldn't be a problem. It might be looked down upon by some nesdev developers for not using the most advanced coding techniques to get around limitations like this, but guess what? You're doing this to make the kind of game you want to make, and if you succeed then you'll have made more progress than a lot of the people here!

So do whatever you feel like. :)
User avatar
Dwedit
Posts: 4470
Joined: Fri Nov 19, 2004 7:35 pm
Contact:

Post by Dwedit »

Chip & Dale Rescue Rangers was one-way scrolling, and I never saw anyone complaining about that part of the game.
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!
User avatar
Zepper
Formerly Fx3
Posts: 3264
Joined: Fri Nov 12, 2004 4:59 pm
Location: Brazil
Contact:

Post by Zepper »

Uh... Super Mario Bros (1) isn't a shame... is it? :D
User avatar
Jeroen
Posts: 1048
Joined: Tue Jul 03, 2007 1:49 pm

Post by Jeroen »

I think designing a solid game is more important than one silly "feature" Any homebrewer who complains should either write their own better game or stfu.
Shiru
Posts: 1161
Joined: Sat Jan 23, 2010 11:41 pm

Post by Shiru »

There aren't much (completed and released) homebrew games with any scroll at all, so even one-way would be a major improvement.
Denine
Posts: 397
Joined: Wed Feb 17, 2010 5:42 pm

Post by Denine »

Thanks, guys.I'll (try) don't give up:)
@Zepper
Of course SMB1 ins't a shame :D
User avatar
rotInMilc
Posts: 12
Joined: Sat Sep 17, 2011 2:06 pm

Post by rotInMilc »

Yeah, no problem with one-way scrolling here, either. Missing items is annoying, but as long as the design is good, such things can be blamed squarely on the player. ;)

Chip & Dale Rescue Rangers is awesome, by the way. One of the few Disney games I've owned in my lifetime (apart from Kingdom Hearts, but KH just isn't as fun as Rescue Rangers). ;)
Teach a man to fish, and he will drink beer for a lifetime.
User avatar
tokumaru
Posts: 12106
Joined: Sat Feb 12, 2005 9:43 pm
Location: Rio de Janeiro - Brazil

Post by tokumaru »

I have to agree with everyone... As long as your game is designed for that kind of scroll, it's OK.

I personally prefer games where you can explore the level, go back and forth looking for things, rather than follow a straight line until the end, but both kinds can be fun if done right.
UncleSporky
Posts: 388
Joined: Sat Nov 17, 2007 8:44 pm

Post by UncleSporky »

It's one of those things where you ask yourself, given the choice of going backwards, do I really go backwards that often? Depends on the game, of course.

A lot of Kirby's Adventure levels are quite linear and wouldn't suffer much from not being able to backtrack. In fact there are points in most levels where you actually can't backtrack, due to a star that warped you to your current screen, etc.

Now, some Kirby levels are maze-like and let you go all over the place looking for the exit, and that's fun too, but if those levels hadn't been present I don't think making it a one way game would've caused much uproar.
User avatar
Zepper
Formerly Fx3
Posts: 3264
Joined: Fri Nov 12, 2004 4:59 pm
Location: Brazil
Contact:

Post by Zepper »

I don't like Chip&Dale NES games. :(
User avatar
tokumaru
Posts: 12106
Joined: Sat Feb 12, 2005 9:43 pm
Location: Rio de Janeiro - Brazil

Post by tokumaru »

I love the Chip & Dale games! =) They are great in 2-player mode!
User avatar
Bregalad
Posts: 8036
Joined: Fri Nov 12, 2004 2:49 pm
Location: Caen, France

Post by Bregalad »

Sorry to not agree with everyone, but unless you have a really good reason for scrolling only one way, like memory constraints or something in the like, or if your game is a space shooter (which I don't think it is), you should allow backtracking.

Now if there is any good reason to not allow backtracking exept your own laziness, then I'm all fine with it. But if there is no reason, I guess it's best to implement it.
Useless, lumbering half-wits don't scare us.
Post Reply