Making final fantasy II nes

Are you new to 6502, NES, or even programming in general? Post any of your questions here. Remember - the only dumb question is the question that remains unasked.

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SnakeNS
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Post by SnakeNS »

That's good logic :) I'm gonna try the process probably for the weekend, still waiting EPROM's. If you remember good thread, with someones project that end well, post link here it will be of help.
Once again thank's.
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SnakeNS
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Post by SnakeNS »

All right, the game uses CHR-RAM so basically when I'm preparing ROM for burning, I only have to remove header/16bytes in Hex Editor and save the ROM as it is...then rename it in PRG.BIN and it's all set to burn?
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tokumaru
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Post by tokumaru »

Yes, assuming that the ROM is in iNES format (most are). I don't think the file name has to be PRG.BIN though, it can be anything you want.
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SnakeNS
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Post by SnakeNS »

I should probably ask a little accurate, is .bin extension needed, or I could burn just after I'm finished with hex with .nes extension?
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tokumaru
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Post by tokumaru »

File extensions are just text, they don't alter the contents of the file in any way. You can name your ROM .EXE, .BMP, .AVI, whatever, it doesn't matter.

If the software for your programmer filters the file dialogs to display only .BIN files by default, you might want to use this extension just to make selecting files faster, but the final outcome is the same.
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SnakeNS
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Post by SnakeNS »

Ok, got it. My friend was blabbering something about that so I wasn't really sure.
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