Are you new to 6502, NES, or even programming in general? Post any of your questions here. Remember - the only dumb question is the question that remains unasked.
That's good logic I'm gonna try the process probably for the weekend, still waiting EPROM's. If you remember good thread, with someones project that end well, post link here it will be of help.
Once again thank's.
All right, the game uses CHR-RAM so basically when I'm preparing ROM for burning, I only have to remove header/16bytes in Hex Editor and save the ROM as it is...then rename it in PRG.BIN and it's all set to burn?
File extensions are just text, they don't alter the contents of the file in any way. You can name your ROM .EXE, .BMP, .AVI, whatever, it doesn't matter.
If the software for your programmer filters the file dialogs to display only .BIN files by default, you might want to use this extension just to make selecting files faster, but the final outcome is the same.