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Posted: Sun Nov 06, 2011 12:07 pm
by tepples
A lot of web sites block inbound links directly to image files to fight bandwidth abuse, but not to an HTML page that describes the image (an "image page"). But for some reason, NesCartDB block inbound links even to image pages.

Posted: Sun Nov 06, 2011 12:59 pm
by FitzRoy

Posted: Sun Nov 06, 2011 5:47 pm
by BootGod
tepples wrote:A lot of web sites block inbound links directly to image files to fight bandwidth abuse, but not to an HTML page that describes the image (an "image page"). But for some reason, NesCartDB block inbound links even to image pages.
You can't link to an image.php page? Been a long time since I messed with it, but I thought it was setup to block just direct links to images themselves. I'll look into it when I get a chance.

I would guess that a VRC2 w/ SRAM would just be mapped over it, so it be unused. Honestly I have no idea what the actual point of the reg is anyways, it's not a chip enable, other functions of the chip work just fine regardless of how it is set.

Posted: Sun Nov 06, 2011 8:37 pm
by Near
Thanks again BootGod, I've updated the Wiki with the new info.

Interesting that there are some VRC2 boards with RAM. Wouldn't be the NES without exceptions to every rule :D

Also noted that Ganbare Goemon needs 5-bit PRG bank registers in order to work.

Posted: Mon Nov 07, 2011 8:22 am
by Zepper
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Posted: Mon Nov 07, 2011 7:08 pm
by BootGod
At a quick glance, GG2 plays with the $6000 register, but it doesn't get caught up in a endless loop or intentionally crash based on result. Does Contra (J) play OK in RockNES with writes to $6000 blocked? I would think not...

Posted: Mon Nov 07, 2011 7:15 pm
by Zepper
BootGod wrote:At a quick glance, GG2 plays with the $6000 register, but it doesn't get caught up in a endless loop or intentionally crash based on result. Does Contra (J) play OK in RockNES with writes to $6000 blocked? I would think not...
Gryzor (J), checksum 0xB27B8CF4, mapper 23.

Right, it doesn't. It gives an error of "unofficial opcode $FF". Mapper 23 is being emulated with 8K of WRAM for all games, working with (apparently) no problems. Sorry for the confusion.