New game - Zooming Secretary
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New game - Zooming Secretary
Last edited by Shiru on Fri Feb 03, 2012 4:55 am, edited 1 time in total.
- infiniteneslives
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Once again another great game by Shiru and team!
Very interesting idea for a game. I assume it's original? Or is there really something out there this is based on?
I especially liked the coffee speed up, and the office dude running around "bla..." haha. Looking forward to see what future levels will bring once I manage to get past the second level.
Just looked over the characters in the manual and had a few laughs. Nice work!
Very interesting idea for a game. I assume it's original? Or is there really something out there this is based on?
I especially liked the coffee speed up, and the office dude running around "bla..." haha. Looking forward to see what future levels will bring once I manage to get past the second level.
Just looked over the characters in the manual and had a few laughs. Nice work!
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- Joined: Fri Sep 23, 2011 2:02 pm
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- Posts: 9
- Joined: Fri Sep 23, 2011 2:02 pm
Hell yes! It'd probably be the most fun in one cart in the NES library with Shirus games he's cranking out.tepples wrote:Yeah, at this rate, we'll be able to put together a sequel to Action 52 that doesn't suck.3gengames wrote:Screw what people say, you keep on making NROM games as they're suhweet!
infiniteneslives, yes, it is original. Initial gameplay mechanics is inspired with Game&Watch games, and game style is inspired with Popeye.
Heavy Stylus, there are 7 days, but 8 levels.
3gengames, so far my NES games were rather simple, and in case of latest two C helped to speed up the development process.
Please don't forget that the latest two games were collabs. In Alter Ego there was existing design that I only had to recreate, reprogram, and make occasional improvements (no need to make tough design decisions), it had very simple graphics, and Kulor provided great music. In Zooming Secretary I was able to focus on gameplay and code, visuals were provided by PinWizz, and there was almost no music. I can't say that collabs are time savers, in fact they aren't (need to coordinate, explain, discuss, wait for each other, etc), but they increase quality for sure.
Heavy Stylus, there are 7 days, but 8 levels.
3gengames, so far my NES games were rather simple, and in case of latest two C helped to speed up the development process.
Please don't forget that the latest two games were collabs. In Alter Ego there was existing design that I only had to recreate, reprogram, and make occasional improvements (no need to make tough design decisions), it had very simple graphics, and Kulor provided great music. In Zooming Secretary I was able to focus on gameplay and code, visuals were provided by PinWizz, and there was almost no music. I can't say that collabs are time savers, in fact they aren't (need to coordinate, explain, discuss, wait for each other, etc), but they increase quality for sure.
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