Very interesting idea for a game. I assume it's original? Or is there really something out there this is based on?
I especially liked the coffee speed up, and the office dude running around "bla..." haha. Looking forward to see what future levels will bring once I manage to get past the second level.
Just looked over the characters in the manual and had a few laughs. Nice work!
Damn shiru, how the hell you crank out so many games that also have a lot of polish too? Nice job man. Screw what people say, you keep on making NROM games as they're suhweet!
infiniteneslives, yes, it is original. Initial gameplay mechanics is inspired with Game&Watch games, and game style is inspired with Popeye.
Heavy Stylus, there are 7 days, but 8 levels.
3gengames, so far my NES games were rather simple, and in case of latest two C helped to speed up the development process.
Please don't forget that the latest two games were collabs. In Alter Ego there was existing design that I only had to recreate, reprogram, and make occasional improvements (no need to make tough design decisions), it had very simple graphics, and Kulor provided great music. In Zooming Secretary I was able to focus on gameplay and code, visuals were provided by PinWizz, and there was almost no music. I can't say that collabs are time savers, in fact they aren't (need to coordinate, explain, discuss, wait for each other, etc), but they increase quality for sure.
One of the phones is asking for the "A", when that cabinet doesn't exist in that level. This happened after beating the game.
It went on to do it 3 consecutive times, making the level Unwinnable.
Shiru, you did it again. The game don't look really interesting on screens but when playing I'm getting "one more level" symptom.
The idea for a game is original and gameplay is great.
Thanks