SNES blank pcb board

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pichichi010
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the developer

Post by pichichi010 »

this developer im going to work with.. is GOOD... whenever he releases the iphone game Ill post it here so you can check out his skills
3gengames
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Post by 3gengames »

But SNES games should probably be programmed in assembly, that's so much different and takes so much longer than C or any high level language. And yeah, pier solar took 6 year and they had a C compiler and wrote it in C, so that's without even doing it in assembly and it took years. The SNES is also slower than the Genny, and C is slow. But it is an RPG, so it'll probably work for an RPG, but not much else IMO.
Shiru
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Post by Shiru »

Pier Solar developers are GOOD as well, so don't expect that a RPG game of comparable size could be done much faster.
pichichi010
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Post by pichichi010 »

kool
3gengames
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Post by 3gengames »

Yeah, look at all the art, text, sound, systems it works on, etc. People have to make that, understand how the system works very well, understand the limitations, etc. It's so much stuff you have to work on. Even multiple people working on it may impede progress because you don't know exactly what is needed, unless they all understand the hardware inside and out and how the program works with it.
pichichi010
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Joined: Thu Dec 29, 2011 5:41 pm

erpoms

Post by pichichi010 »

do any of you know the models of eproms that will work with the snes pcb?

I been trying to look eproms that are compatible and are more than 1mb but i cant seem to find a model number
tepples
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Post by tepples »

By "1 mb" do you mean megabit or megabyte?
pichichi010
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snes

Post by pichichi010 »

megabyte

but i think i found them on sneslab page
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MottZilla
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Post by MottZilla »

Shiru wrote:Pier Solar development took 6 years with no less than 8 people involved.

If you going to make a RPG, PCBs is the last thing that you need to worry about right now.
So true. Making PCBs and carts is trivial compared to completely designing, programming, and putting together a SNES game. As 3gengames said, this developer of an iPhone game is not going to have much luck with the SNES unless he is familiar with Assembly programming and the 65816 processor. Though it's possibly to program in C, but even then you have to understand the SPC700, you'll likely have to program your own tools, etc. There are no handy libraries out there like for iPhone or PC. You might be able to use of of the two SNES sound drivers XMSNES or the other one I can't think of its name. NES actually might be a bit more friendly since sound solutions (driver and tools) are more available.
pichichi010
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Joined: Thu Dec 29, 2011 5:41 pm

snes game

Post by pichichi010 »

U all are very supportive.... well we'll see what happens! ;)
[/quote]
Shiru
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Post by Shiru »

I can give my SNES sound driver and tools from Christmas Craze, it capable for music and sound effects, but it is really primitive, so composing high quality music (as you would expect from a RPG) going to be difficult.
lordloss
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Re: SNES blank pcb board

Post by lordloss »

Lol, this guy went from making his own game, to having china mass produce repros.
3gengames
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Re: SNES blank pcb board

Post by 3gengames »

Elaborate? What happened?
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