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SNES blank pcb board

Posted: Thu Dec 29, 2011 5:56 pm
by pichichi010
Hey guys im in the process in developing my own snes game.

I wanted to find a manufacturer that will make the PCB board of the snes games compatible for the snes and ready for the EPROMS with the hombrew to be soldered!


I tried Retrousb, but they only have for NES...I think,

Im a noob at this, so please share some direction or info!

Thank you!
Eli

Posted: Thu Dec 29, 2011 7:28 pm
by MottZilla
Develop your game first. Once you have an actual game product to sell, getting pcbs produced will be easy. Just because no one sells such a board in a store doesn't mean you can't get them when you are ready to produce your game for sale.

The reason RetroUSB doesn't have them is possibly because the #1 use of a SNES board accepting eprom or flashroms would be bootlegs.

easily?

Posted: Thu Dec 29, 2011 7:31 pm
by pichichi010
I've been researching for days for how to manufacture the carts and I cant find anything!!

do yuo have any info?

I am just the graphic artist, story/scrip writer, im just waiting for my developer to finish his iphone video game to star this.

but i want to have a heads up with the whole manufacturing deal.

Posted: Thu Dec 29, 2011 8:03 pm
by MottZilla
I'm not sure such details are available as for how RetroZone/RetroUsb handles releases. But I know for a fact that RetroZone is capable of releasing SNES games as he has constructed them. You'd have to contact him about it, but it would be better to have substantial progress to show before contacting him.

You should know that developing an iPhone game is a lot different than a SNES game.

Posted: Thu Dec 29, 2011 8:51 pm
by tepples
MottZilla wrote:You should know that developing an iPhone game is a lot different than a SNES game.
Yeah, the iPhone doesn't come with a gamepad.

iphone game

Posted: Thu Dec 29, 2011 9:09 pm
by pichichi010
yeah.. what I meant is that my developer is busy doing HIS project (an Iphone Game) after finishing that project. He will then start working in mine, SNES game

retrozone

Posted: Thu Dec 29, 2011 9:15 pm
by pichichi010
He has the blank 8bit carts, but no 16 bit, I wish he could supply some to me. but I already e-mailed him twice and he wont answer!

Posted: Thu Dec 29, 2011 9:20 pm
by tepples
Bunnyboy is a bit slow at replying to e-mails. Perhaps you could try hanging out in EFnet #nesdev.

efnet

Posted: Thu Dec 29, 2011 9:23 pm
by pichichi010
noob here. full address pls....

I just found the Schematics for a Snes Cart.. may be I can do something with that.


Off topic question-

do you guys think that a realeas of a Snes game will have a good amount of audience?


- kind of a survey question for my project-

Posted: Thu Dec 29, 2011 9:28 pm
by Shiru
It is really depends from PR and quality of the game itself. To my knowledge, hundred and more of sold copies is a good number for console homebrews, and thousands is an amazing number, very rarely seen.

thanks

Posted: Thu Dec 29, 2011 9:31 pm
by pichichi010
I am planning in making a big marketing campaign, I talked to nintendo and there is no trouble in releasing unlicensed products (FC TWIN, NEX).

the only thing i can say is that the game will be a RPG hopefully it can take off!

Posted: Thu Dec 29, 2011 9:37 pm
by 3gengames
Pier Solar. Look at that and a game of that quality with art and music will be needed to attract the people. But anyway, there's no trouble releasing stuff for the NES/SNES, but unless you sneak in an SNES game and then get a developer license to get into WiiWare, good luck getting it on the Wii or anything current. :) I wish you luck dude.

thanks

Posted: Thu Dec 29, 2011 9:41 pm
by pichichi010
Thank you man!

I might be releasing a Demo for the computer emulator! it all depends how this goes, the only thing that i have done, prototypes characters, and contacting manufacturers.

project is at 1% hopefully I can get it to finish the line

Posted: Thu Dec 29, 2011 9:47 pm
by 3gengames
I'd worry about carts as soon as you're lastly programming the final line of code, people here will be happy to help you and can, but having them do anything now with 0 progress at all on a system that rarely has homebrew probably won't happen. :) Not saying you won't get it done, but there's quite a few people who disappear and the help never amounts to anything.

Posted: Thu Dec 29, 2011 9:50 pm
by Shiru
Pier Solar development took 6 years with no less than 8 people involved.

If you going to make a RPG, PCBs is the last thing that you need to worry about right now.