TSOP and Willem programer
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- For making cartridges of your Super NES games, see Reproduction.
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pichichi010
- Posts: 172
- Joined: Thu Dec 29, 2011 5:41 pm
TSOP and Willem programer
Hey I just received my willem programmer with the tsop48 adapter.
But the instructions SUCK! Bad English, and vague statements! I am trying to set it up but I am having a hard time.
Jumpers, how the flash memory should be place etc.
Is there anyone out there that can real quick help me set it up?
Thanks!
But the instructions SUCK! Bad English, and vague statements! I am trying to set it up but I am having a hard time.
Jumpers, how the flash memory should be place etc.
Is there anyone out there that can real quick help me set it up?
Thanks!
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pichichi010
- Posts: 172
- Joined: Thu Dec 29, 2011 5:41 pm
this is what it came with it.
http://www.sfftpserver.com/socialfan/wp ... 20tsop.zip
That is all the manual.. I quite dont know how to place the flash memory :/
That is all the manual.. I quite dont know how to place the flash memory :/
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pichichi010
- Posts: 172
- Joined: Thu Dec 29, 2011 5:41 pm
ebay
ebay, I did got an ID read once... but nothing after... I think the programmer/adapter is not working right. im going to ask for a refund
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pichichi010
- Posts: 172
- Joined: Thu Dec 29, 2011 5:41 pm
Eureka!
FInally I got it to work! it was a damned jumper that wasnt put all through!
Now I am going to start soldering..
Now I am going to start soldering..
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RedScorpion
- Posts: 40
- Joined: Mon Mar 15, 2010 4:15 pm
I have also a problem with programming the 29F032 tsop via 48 tsop adapter for willem.
I can see that the chip is recognized by the willem software.
I can erase the chip and see the id.
If i want to flash the chip the sequence stopped at 99%.
Has anyone a suggestion why?
greetz
red
P.S. Via TSOP SNES Adapter, all works fine (if the chip is already on tsop pcb for snes).
I can see that the chip is recognized by the willem software.
I can erase the chip and see the id.
If i want to flash the chip the sequence stopped at 99%.
Has anyone a suggestion why?
greetz
red
P.S. Via TSOP SNES Adapter, all works fine (if the chip is already on tsop pcb for snes).
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pichichi010
- Posts: 172
- Joined: Thu Dec 29, 2011 5:41 pm
Frustrated
I got it to read, and after 2 memories destroyed I got the hang of soldering, but the game I made does not work!
I do not know if I had the files ready in the right way....
I just Used windhex to remove the rom header, and repair cache and then saved as .bin
then burned.
Is this the right procedure?
I do not know if I had the files ready in the right way....
I just Used windhex to remove the rom header, and repair cache and then saved as .bin
then burned.
Is this the right procedure?
Unlike NES games with their iNES header, Super NES games don't have a prepended header that's required to emulate or reconstruct a game. By that time, Nintendo had invented a standard format for this information in the 48 bytes at $00FFB0-$00FFDF (just before the interrupt vectors the end of the ROM's first 32 KiB or 64 KiB bank), called the "internal header" by the emulation community. In Super NES, "headers" are associated with old floppy-based copiers such as SMC, SWC, and Profighter. Modern copiers (sd2snes, SNES PowerPak, Super EverDrive) don't need this header; instead they use the internal header to configure the board.
If a file has a copier header, you're supposed to remove it, but removing the first 512 bytes from a ROM with no copier header will only screw things up worse. What sort of "ROM header" did you remove? What was the exact size in bytes before and after you removed the header? Most of the time, the size of the file you're supposed to burn is either a power of 2 (524288, 1048576, 2097152, or 4194304) or three times a power of 2 (1572864 or 3145728). If it's that size, it already lacks a header; if it's 512 bytes bigger, it probably has a copier header.
If a file has a copier header, you're supposed to remove it, but removing the first 512 bytes from a ROM with no copier header will only screw things up worse. What sort of "ROM header" did you remove? What was the exact size in bytes before and after you removed the header? Most of the time, the size of the file you're supposed to burn is either a power of 2 (524288, 1048576, 2097152, or 4194304) or three times a power of 2 (1572864 or 3145728). If it's that size, it already lacks a header; if it's 512 bytes bigger, it probably has a copier header.
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pichichi010
- Posts: 172
- Joined: Thu Dec 29, 2011 5:41 pm
But willem
but my programmer only recognizes .bin files the bsnes 64bit only loads .sfc
A file with the ".sfc" extension traditionally has exactly the same bytes as a ".bin" file. So do .a26, .gen, and .gba, which are also headerless ROM images. It's just that Windows appears incapable of using any information other than the extension to determine whether to start bsnes, Stella, Gens, or VisualBoyAdvance when the user shell-executes a ROM image by double-clicking it in Windows Explorer.
Last edited by tepples on Sun Jan 29, 2012 10:36 am, edited 1 time in total.
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pichichi010
- Posts: 172
- Joined: Thu Dec 29, 2011 5:41 pm