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Posted: Mon Feb 06, 2012 9:50 am
by drk421
Terranigma

I have a 50hz/60hz switch in my SNES just for play this game on my NTSC console.

Posted: Mon Feb 06, 2012 9:54 am
by mic_
Games with the protection may be doing various PPU checks, possibly including a check for 50 Hz or 60 Hz
On the SNES they just do one check (though they might have it in multiple places throughout the game): bit4 of $213F. Perhaps there are titles in the SNES library that counts CPU cycles during vblank or something like that, but I've never come across that.

Posted: Mon Feb 06, 2012 11:18 am
by l_oliveira
Majiinfreddy wrote: Sorry, but it's probably the ugliest console ever made :(
Google SUPER FAMICOM.

I also despise the USA console just as much as you do. :lol:

Posted: Mon Feb 06, 2012 11:39 am
by Majiinfreddy
l_oliveira wrote:
Majiinfreddy wrote: Sorry, but it's probably the ugliest console ever made :(
Google SUPER FAMICOM.

I also despise the USA console just as much as you do. :lol:
Haha.
I just wanna use my own PAL European version ;D
Ye, I'm stubborn!
Just gotta find a cheaper PAL version of SoM! And .. use my NTSC version as decor in my window.. or something !

Posted: Mon Feb 06, 2012 12:38 pm
by MottZilla
Just mod your console or get a cheat device to get around the checks. This is nothing new. Or get a Super Famicom. Do you have a Game Genie or Pro Action Replay?

Posted: Mon Feb 06, 2012 12:46 pm
by mic_
Do you have a Game Genie or Pro Action Replay?
A PAR wouldn't help, as it only allows RAM codes AFAIK. To fix the PPU version checks he'd need a Game Genie.

Posted: Mon Feb 06, 2012 1:54 pm
by MottZilla
Pretty sure SNES PAR can patch ROM too. I have an AR MK3 for SNES, I could try that out, but I'm pretty sure it works.