First NES game (Mineshaft)
Moderator: Moderators
First NES game (Mineshaft)
Hi all
A couple of weeks ago I started reading up on making NES games. I don't know why, but I grew up with NES and I stumbled upon the PowerPak online and thought "I need to try this". I have previously done flash games and other small projects. I have never done much assembly, so when I found Shiru's guide on NES programming in C I was very excited. I had previously read the Nerdy Nights tutorial, and in combination there is all the info that one needs to make a small game really quickly.
I would like to share my first try at NES programming. I did all the graphics and music in NES Screen Tool and FamiTracker. The game was programmed mostly in C using Shiru's library, plus a little bit of assembly (to get the parallax scrolling to work).
It's a very simple game. It goes on until you die, and then you are presented with your score. Basic NROM 128. (Of which most is unused ) The sound effects are a little buggy (don't know why), but they do the job. Controls are left and right only. You lose life if you step on the red platforms, regain it by stepping on blue ones. Don't get crushed by the ceiling, and don't fall off the bottom.
Please try it out. Maybe it will fit on the "Action 53"
Thanx to nesdev and nintendoage for all the great threads I've read! And a special thanks to Shiru, whose font I stole and for his great C library!
Link here:
http://www.fileden.com/files/2009/12/8/ ... eShaft.nes
PS. Can I enter the 2012 compo whit this?
A couple of weeks ago I started reading up on making NES games. I don't know why, but I grew up with NES and I stumbled upon the PowerPak online and thought "I need to try this". I have previously done flash games and other small projects. I have never done much assembly, so when I found Shiru's guide on NES programming in C I was very excited. I had previously read the Nerdy Nights tutorial, and in combination there is all the info that one needs to make a small game really quickly.
I would like to share my first try at NES programming. I did all the graphics and music in NES Screen Tool and FamiTracker. The game was programmed mostly in C using Shiru's library, plus a little bit of assembly (to get the parallax scrolling to work).
It's a very simple game. It goes on until you die, and then you are presented with your score. Basic NROM 128. (Of which most is unused ) The sound effects are a little buggy (don't know why), but they do the job. Controls are left and right only. You lose life if you step on the red platforms, regain it by stepping on blue ones. Don't get crushed by the ceiling, and don't fall off the bottom.
Please try it out. Maybe it will fit on the "Action 53"
Thanx to nesdev and nintendoage for all the great threads I've read! And a special thanks to Shiru, whose font I stole and for his great C library!
Link here:
http://www.fileden.com/files/2009/12/8/ ... eShaft.nes
PS. Can I enter the 2012 compo whit this?
Great job with the game Nioreh. I remember getting addicted to a game like this on an old probably NOAC-based handheld system I used to have.
But come A53 release, I'd like to have the source code for this so that I can combine it with other minigames in the same 32 KiB PRG bank. (They can use separate CHR banks of a CNROM if needed.) The biggest bottleneck is number of PRG ROM banks.
Denine: If it becomes nearly as easy to make an NES game as it was to make a GBA game, and people become aware of this, expect more NES games.
EDIT: This one also needs 803C:F0 to work in a multicart.
But come A53 release, I'd like to have the source code for this so that I can combine it with other minigames in the same 32 KiB PRG bank. (They can use separate CHR banks of a CNROM if needed.) The biggest bottleneck is number of PRG ROM banks.
Denine: If it becomes nearly as easy to make an NES game as it was to make a GBA game, and people become aware of this, expect more NES games.
EDIT: This one also needs 803C:F0 to work in a multicart.
Last edited by tepples on Mon Jan 30, 2012 6:11 pm, edited 1 time in total.
- infiniteneslives
- Posts: 2104
- Joined: Mon Apr 04, 2011 11:49 am
- Location: WhereverIparkIt, USA
- Contact:
Wow this is a pretty good game. Is there an end to it or does it just keep going?
My first couple times through I thought I might have some criticisms, but as I played a few more times I got an appreciation for how you set everything up.
I will say though that the parallax effect is pretty cool, but it kinda messed with my vision a bit after playing for 10 mins or so. My computer screen keep seeming like it was scrolling down even though it wasn't for about a minute. Its possible this would have happened even without the parallax effect, but I'm not sure.
Looks like a great early entry to the compo IMO. And since you were able to whip it out so quickly looks like you've got time for more entries!
My first couple times through I thought I might have some criticisms, but as I played a few more times I got an appreciation for how you set everything up.
I will say though that the parallax effect is pretty cool, but it kinda messed with my vision a bit after playing for 10 mins or so. My computer screen keep seeming like it was scrolling down even though it wasn't for about a minute. Its possible this would have happened even without the parallax effect, but I'm not sure.
Looks like a great early entry to the compo IMO. And since you were able to whip it out so quickly looks like you've got time for more entries!
- l_oliveira
- Posts: 409
- Joined: Wed Jul 13, 2011 6:51 am
- Location: Brasilia, Brazil
Pretty nifty.
I did notice a little bug. If you walk off a platform and immediately steer back toward it, you will land on it again. If you do it repeatedly, you can refill your life on a single blue platform (although I died a couple of times trying to do it).
Still, fun little game, and pretty good for your first game. I feel a little more encouraged about the idea of trying to make my own homebrew game some day.
I did notice a little bug. If you walk off a platform and immediately steer back toward it, you will land on it again. If you do it repeatedly, you can refill your life on a single blue platform (although I died a couple of times trying to do it).
Still, fun little game, and pretty good for your first game. I feel a little more encouraged about the idea of trying to make my own homebrew game some day.
-
- Posts: 9
- Joined: Fri Sep 23, 2011 2:02 pm
It's not a bug, it's a feature!
PROTIP: stepping on and off the blue platforms can refill your healthbar!
Great little game this - would love to see an improved version with perhaps a selection of different backgrounds and improved graphics (titlescreen in particular).
Might even get a cart of this made for my famicom
PROTIP: stepping on and off the blue platforms can refill your healthbar!
Great little game this - would love to see an improved version with perhaps a selection of different backgrounds and improved graphics (titlescreen in particular).
Might even get a cart of this made for my famicom
- NESHomebrew
- Formerly WhatULive4
- Posts: 418
- Joined: Fri Oct 30, 2009 4:43 am
- Contact:
In a parallel universe, on another board, discussing a Mojang game:WhatULive4 wrote:I came here expecting to see something Minecraft related. It's official, Mojang has corrupted my mind...
WhatUAspire2 wrote:I came here expecting to see something Elder Scrolls related. It's official, Bethesda has corrupted my mind...
What an awesome little game, thanks a lot
-----------------------------------------------------------
Owner of www.nesworld.com
Owner of www.nesworld.com