Posted: Sun Feb 26, 2012 5:35 pm
I don't know, if you use thin enough wire even at low clock speeds you could have problems don't you think?
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Think about it ... How thick you think the bonding wires are, inside of the chip epoxy body ? They're actually very, very thin. So it does not matter. If you put a thin and long wire, you will have added resistance but it has to be really extreme to cause you problems at 1.7mhz...MottZilla wrote:I don't know, if you use thin enough wire even at low clock speeds you could have problems don't you think?
And how do you know I've not done just as much or more? Again you on your high horse. But congrats on your 5,000 reproductions and spending 10 years making them.leonk wrote: And the rats step out of the of the gutters .. welcome.
When you have reproduced next to 5,000 games in over a decade, then maybe I'll believe a word you say. Reading something in a book and doing it in real life are 2 different things.
I didn't believe it either, until I discovered it in person over the years. Continuity tests on 30ga wire shows perfect connections; removing the eproms and dumping them verified 100%. Replacing the wire caused the games to boot. Common sense would say it can't be so, but my experience showed otherwise.
Rats? Your pretty much the only one ive seen over the years that is nothing but a total dick to everyone that you reply to.leonk wrote:And the rats step out of the of the gutters .. welcome.nintendo2600 wrote: What a crock of shit.Get off your high horse and pull your head out of your ass. Solid core wire has been used for this purpose in many types of electronics for decades you moron!
When you have reproduced next to 5,000 games in over a decade, then maybe I'll believe a word you say. Reading something in a book and doing it in real life are 2 different things.
I didn't believe it either, until I discovered it in person over the years. Continuity tests on 30ga wire shows perfect connections; removing the eproms and dumping them verified 100%. Replacing the wire caused the games to boot. Common sense would say it can't be so, but my experience showed otherwise.
Ive used 30 gauge wire for years, and never had a problem. So your statement is false.leonk wrote:I know this is going to come back to bite me .. but oh well.
NO .. it doesn't matter what chip you use for SRAM. I've never ran into an SRAM that didn't work as CHR-RAM for FF3j.
You have a different problem (which I discovered back in 2001 when I started selling reproductions) I have fixed dozens of "other" reproductions (customers sending me reproductions to fix that have pre-maturely failed) and they all have the exact same problem.
THE WIRE YOU USE IS SH*T.
You can't use 26, 28, 30, whatever gauge solid core wire in making reproductions! I know it's cheap, but it's wrong. You have to use multi-strand wire. Years ago, I was using old IDE cable, but I now have a supplier which sells me spools of the wire. It resists cross talk better, and you can run it for longer lengths.
The problem with the CHR-RAM chip is the CHR enable wire. It's the longest wire in any reproduction (pin 56 on connector) and picks up a lot of noise, and feeds it into the CHR-RAM chip.
Sorry for the rant.. tired of fixing bad eBay reproductions.