sony trinitron + color emphasis bits = scrambled image?
Moderator: Moderators
- GradualGames
- Posts: 1106
- Joined: Sun Nov 09, 2008 9:18 pm
- Location: Pennsylvania, USA
- Contact:
sony trinitron + color emphasis bits = scrambled image?
Recently I decided to dim the screen when you hit "pause," in Nomolos. I used all three color emphasis bits. Works great in emulators, looks fine on a little 13 inch TV I have, but on my Sony Trinitron, it causes an extremely ugly bunch of scanline artifacts. I tried mucking with the settings on the TV, to no avail. Has anyone else seen this sort of thing on a crt tv, in a game that uses color emphasis?
I decided to use the monochrome bit instead for the pause screen, but it would have been slick to dim the screen with color emphasis.
I decided to use the monochrome bit instead for the pause screen, but it would have been slick to dim the screen with color emphasis.
Then perhaps the warning in some older documents against using more than one emphasis bit wasn't full of crap. RGB units (Famicom Titler, PlayChoice, some TVs with a built-in Famicom) don't take very well to multiple emphasis bits turned on either.
What you can do to simulate the old effect is dim all elements of the palette by subtracting $10.
What you can do to simulate the old effect is dim all elements of the palette by subtracting $10.
If all preemphasis bits are set, then color 1D ("black") becomes blacker-than-black and 01-0C no longer decode to a valid RGB color from the received YIQ values (Their brightness is approximately equal to unattenuated color 1D). So if it looks like scanlines restarting all over the place, maybe that's why?
If it's not much trouble, maybe you could post the palette values you're using when that happens. But I guess it's specific to your TV, or some certain TV types.
I believe Super Spy Hunter sets all emphasis bits when you pause it. Munchie Attack does it when you lose all your lives (and yeah it didn't look too hot on the Playchoice, everything goes grey).
I believe Super Spy Hunter sets all emphasis bits when you pause it. Munchie Attack does it when you lose all your lives (and yeah it didn't look too hot on the Playchoice, everything goes grey).
I noticed it in one of Sivaks early games, so it was probably one of Yobo/NEX/RetroDuo. The 3 system clones weren't out yet.tokumaru wrote:Really? I didn't know about that. I guess I'll have to test my clones!bunnyboy wrote:Many clones also do not support the emphasis bits, if that is something you care about.
Re: sony trinitron + color emphasis bits = scrambled image?
Why not dim it by rewriting the palette instead?Gradualore wrote:I decided to use the monochrome bit instead for the pause screen, but it would have been slick to dim the screen with color emphasis.
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi
Screen turning white when pausing the game hardly is game breaking behavior. Of course if the emphasis bits are used for other purposes (like keeping the palette dimmed all the time, like in Jungle Book, James Bond Jr and Felix the Cat), it's an entirely different deal.3gengames wrote:Plus, good luck porting your game to any RGB NES arcade system. (Which I want to do one day, sue me.)
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi